I\'m trying to create a fast 2D point inside polygon algorithm, for use in hit-testing (e.g. Polygon.contains(p:Point)
). Suggestions for effective tech
I've made a Python implementation of nirg's c++ code:
Inputs
bounding_box_positions: candidate points to filter. (In my implementation created from the bounding box.
(The inputs are lists of tuples in the format: [(xcord, ycord), ...]
)
Returns
def polygon_ray_casting(self, bounding_points, bounding_box_positions):
# Arrays containing the x- and y-coordinates of the polygon's vertices.
vertx = [point[0] for point in bounding_points]
verty = [point[1] for point in bounding_points]
# Number of vertices in the polygon
nvert = len(bounding_points)
# Points that are inside
points_inside = []
# For every candidate position within the bounding box
for idx, pos in enumerate(bounding_box_positions):
testx, testy = (pos[0], pos[1])
c = 0
for i in range(0, nvert):
j = i - 1 if i != 0 else nvert - 1
if( ((verty[i] > testy ) != (verty[j] > testy)) and
(testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i]) ):
c += 1
# If odd, that means that we are inside the polygon
if c % 2 == 1:
points_inside.append(pos)
return points_inside
Again, the idea is taken from here