while 1:
...
window.addstr(0, 0, \'abcd\')
window.refresh()
...
window
size is full terminal size, big enough to hold
Let's suppose you have this code, and you just want to know how to implement draw()
:
def draw(window, string):
window.addstr(0, 0, string)
window.refresh()
draw(window, 'abcd')
draw(window, 'xyz') # oops! prints "xyzd"!
The most straightforward and "curses-ish" solution is definitely
def draw(window, string):
window.erase() # erase the old contents of the window
window.addstr(0, 0, string)
window.refresh()
You might be tempted to write this instead:
def draw(window, string):
window.clear() # zap the whole screen
window.addstr(0, 0, string)
window.refresh()
But don't! Despite the friendly-looking name, clear()
is really only for when you want the entire screen to get redrawn unconditionally, i.e., "flicker". The erase()
function does the right thing without flicker.
Frédéric Hamidi offers the following solutions for erasing just part(s) of the current window:
def draw(window, string):
window.addstr(0, 0, string)
window.clrtoeol() # clear the rest of the line
window.refresh()
def draw(window, string):
window.addstr(0, 0, string)
window.clrtobot() # clear the rest of the line AND the lines below this line
window.refresh()
A shorter and pure-Python alternative would be
def draw(window, string):
window.addstr(0, 0, '%-10s' % string) # overwrite the old stuff with spaces
window.refresh()