I am trying to convert a uint16_t
input to a uint32_t
bit mask. One bit in the input toggles two bits in the output bit mask. Here is an example conver
The easiest way to map a 4-bit input to an 8-bit output is with a 16 entry table. So then it's just a matter of extracting 4 bits at a time from the uint16_t
, doing a table lookup, and inserting the 8-bit value into the output.
uint32_t expandBits( uint16_t input )
{
uint32_t table[16] = {
0x00, 0x03, 0x0c, 0x0f,
0x30, 0x33, 0x3c, 0x3f,
0xc0, 0xc3, 0xcc, 0xcf,
0xf0, 0xf3, 0xfc, 0xff
};
uint32_t output;
output = table[(input >> 12) & 0xf] << 24;
output |= table[(input >> 8) & 0xf] << 16;
output |= table[(input >> 4) & 0xf] << 8;
output |= table[ input & 0xf];
return output;
}
This provides a decent compromise between performance and readability. It doesn't have quite the performance of cmaster's over-the-top lookup solution, but it's certainly more understandable than thndrwrks' magical mystery solution. As such, it provides a technique that can be applied to a much larger variety of problems, i.e. use a small lookup table to solve a larger problem.