According to this, it states that Destructors cannot be inherited or overloaded. In my case, for all subclasses, the destructors will be identical. Is this pretty m
A quick console app can help test this sort of thing.
using System;
class A
{
~A() => Console.WriteLine("~A");
}
class B : A
{
~B() => Console.WriteLine("~B");
}
public class Program
{
public static void Main() => new B();
}