With respect to C# and .NET\'s System.Net.Sockets.Socket.AcceptAsync method, one would be required to handle a return value of \"false\" in order to handle the immediately avail
newSocket.Send(Encoding.ASCII.GetBytes("Hello socket!"));
newSocket.Disconnect(false);
newSocket.Close();
The problem with this snippet above is that this will block your next accept operation.
A better way is like this:
while (true)
{
if (e.SocketError == SocketError.Success)
{
//ReadEventArg object user token
SocketAsyncEventArgs readEventArgs = m_readWritePool.Pop();
Socket socket = ((AsyncUserToken)readEventArgs.UserToken).Socket = e.AcceptSocket;
if (!socket.ReceiveAsync(readEventArgs))
ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessReceiveEx), readEventArgs); .
}
else
{
HadleBadAccept(e);
}
e.AcceptSocket = null;
m_maxNumberAcceptedClients.WaitOne();
if (listenSocket.AcceptAsync(e))
break;
}