Draw a D3 circle with gradient colours

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面向向阳花
面向向阳花 2021-02-13 09:43

How to draw a circle with gradient color? Say, a gradient from yellow to blue.

Normally, to create a circle in yellow we can use the following code:

var          


        
2条回答
  •  迷失自我
    2021-02-13 10:24

    Take a look at this code snippet:

    var width = 500,
        height = 500,
        padding = 1.5, // separation between same-color nodes
        clusterPadding = 6, // separation between different-color nodes
        maxRadius = 12;
    
    var n = 200, // total number of nodes
        m = 10; // number of distinct clusters
    
    var color = d3.scale.category10()
        .domain(d3.range(m));
    
    // The largest node for each cluster.
    var clusters = new Array(m);
    
    var nodes = d3.range(n).map(function() {
        var i = Math.floor(Math.random() * m),
            r = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius,
            d = {cluster: i, radius: r};
        if (!clusters[i] || (r > clusters[i].radius)) clusters[i] = d;
        return d;
    });
    
    // Use the pack layout to initialize node positions.
    d3.layout.pack()
        .sort(null)
        .size([width, height])
        .children(function(d) { return d.values; })
        .value(function(d) { return d.radius * d.radius; })
        .nodes({values: d3.nest()
            .key(function(d) { return d.cluster; })
            .entries(nodes)
        });
    
    var force = d3.layout.force()
        .nodes(nodes)
        .size([width, height])
        .gravity(.02)
        .charge(0)
        .on("tick", tick)
        .start();
    
    var svg = d3.select("body").append("svg")
        .attr("width", width)
        .attr("height", height);
    
    var grads = svg.append("defs").selectAll("radialGradient")
        .data(nodes)
       .enter()
        .append("radialGradient")
        .attr("gradientUnits", "objectBoundingBox")
        .attr("cx", 0)
        .attr("cy", 0)
        .attr("r", "100%")
        .attr("id", function(d, i) { return "grad" + i; });
    
    grads.append("stop")
        .attr("offset", "0%")
        .style("stop-color", "white");
    
    grads.append("stop")
        .attr("offset", "100%")
        .style("stop-color",  function(d) { return color(d.cluster); });
    
    var node = svg.selectAll("circle")
        .data(nodes)
       .enter()
        .append("circle")
        .style("fill", function(d, i) {
            return "url(#grad" + i + ")";
        })
        // .style("fill", function(d) { return color(d.cluster); })
        .call(force.drag);
    
    node.transition()
        .duration(750)
        .delay(function(d, i) { return i * 5; })
        .attrTween("r", function(d) {
          var i = d3.interpolate(0, d.radius);
          return function(t) { return d.radius = i(t); };
        });
    
    function tick(e) {
        node
            .each(cluster(10 * e.alpha * e.alpha))
            .each(collide(.5))
            .attr("cx", function(d) { return d.x; })
            .attr("cy", function(d) { return d.y; });
    }
    
    // Move d to be adjacent to the cluster node.
    function cluster(alpha) {
        return function(d) {
            var cluster = clusters[d.cluster];
            if (cluster === d) return;
            var x = d.x - cluster.x,
                y = d.y - cluster.y,
                l = Math.sqrt(x * x + y * y),
                r = d.radius + cluster.radius;
            if (l != r) {
                l = (l - r) / l * alpha;
                d.x -= x *= l;
                d.y -= y *= l;
                cluster.x += x;
                cluster.y += y;
            }
        };
    }
    
    // Resolves collisions between d and all other circles.
    function collide(alpha) {
        var quadtree = d3.geom.quadtree(nodes);
        return function(d) {
            var r = d.radius + maxRadius + Math.max(padding, clusterPadding),
                nx1 = d.x - r,
                nx2 = d.x + r,
                ny1 = d.y - r,
                ny2 = d.y + r;
            quadtree.visit(function(quad, x1, y1, x2, y2) {
                if (quad.point && (quad.point !== d)) {
                    var x = d.x - quad.point.x,
                        y = d.y - quad.point.y,
                        l = Math.sqrt(x * x + y * y),
                        r = d.radius + quad.point.radius +
                           (d.cluster === quad.point.cluster ? padding : clusterPadding);
                    if (l < r) {
                        l = (l - r) / l * alpha;
                        d.x -= x *= l;
                        d.y -= y *= l;
                        quad.point.x += x;
                        quad.point.y += y;
                    }
                }
                return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
            });
        };
    }

    It contains support for drawing SVG circles with gradient (and achieving a 3D look-and-feel effect by doing this) and is based on SVG radial gradients.


    For each node, a gradient is defined:

    var grads = svg.append("defs").selectAll("radialGradient")
        .data(nodes)
       .enter()
        .append("radialGradient")
        .attr("gradientUnits", "objectBoundingBox")
        .attr("cx", 0)
        .attr("cy", 0)
        .attr("r", "100%")
        .attr("id", function(d, i) { return "grad" + i; });
    
    grads.append("stop")
        .attr("offset", "0%")
        .style("stop-color", "white");
    
    grads.append("stop")
        .attr("offset", "100%")
        .style("stop-color",  function(d) { return color(d.cluster); });
    

    Then, instead of line:

    .style("fill", function(d) { return color(d.cluster); })
    

    this line is added in the code that creates circles:

    .attr("fill", function(d, i) {
        return "url(#grad" + i + ")";
    })
    

    This produces this effect:(animated gif that I used has some limitations for number of colors, so gradients are not smooth as in real example)

    enter image description here

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