Here is my code:
class Soldier {
public:
Soldier(const string &name, const Gun &gun);
string getName();
private:
Gun gun;
string name;
};
cl
Encapsulate the functions to provide a consistent UI even if you later change the logic. Naming conventions are up to you, but I normally don't use "getFoo()", but just "foo()" as accessors and "setFoo()" as setters.
This is how the classes look after that. CodePad
#include
#include
#include
using namespace std;
class Gun
{
public:
Gun() : _bullets(0) {}
virtual ~Gun() {}
void fire() {cout << "bang bang" << endl; _bullets--;}
void load(const uint16_t bullets) {_bullets = bullets;}
const int bullets() const {return _bullets;}
static const uint16_t MAX_BULLETS = 17;
protected:
int _bullets;
};
class Soldier
{
public:
Soldier(const string &name, const Gun &gun) : _name(name), _gun(gun) {}
virtual ~Soldier() {}
const string& name() const;
Gun& gun() {return _gun;}
protected:
string _name;
Gun _gun;
};
int main (int argc, char const *argv[])
{
Gun gun; // initialize
string name("Foo");
Soldier soldier(name, gun);
soldier.gun().load(Gun::MAX_BULLETS);
for(size_t i = 0; i < Gun::MAX_BULLETS; ++i)
{
soldier.gun().fire();
cout << "I have " << soldier.gun().bullets() << " left!" << endl;
}
return 0;
}