In C++,
function() = 10;
works if the function returns a variable by reference.
What are the use cases of it?
The named parameter idiom is a another use case. Consider
class Foo
{
public:
Foo(
int lions,
float tigers,
double bears,
std::string zookeeper
);
};
users of this class need to remember the position of each parameter
Foo foo( 1, 2.0, 5, "Fred" );
which can be non-obvious without looking at the header. Compared to a creator class like so
class CreateFoo
{
friend class Foo;
public:
CreateFoo();
CreateFoo& lions(int lions) {
_lions = lions;
return *this;
}
CreateFoo& tigers(float tigers) {
_tigers = tigers;
return *this;
}
CreateFoo& bears(double bears) {
_bears = bears;
return *this;
}
CreateFoo& zookeeper(const std::string& zookeeper) {
_zookeeper = zookeeper;
return *this;
}
private:
int _lions;
float _tigers;
double _bears;
std::string _zookeeper;
};
which can then be used by clients like so
Foo foo = CreateFoo().
lions(1).
tigers(2.0).
zookeeper("Fred").
bears(5)
;
assuming Foo
has a constructor taking a const CreateFoo&
.