I have the following super simple animation, I\'m basically rotating a view 2 radians from its original angle/center, it rotates fine my only misunderstanding is why does the vi
The "anchor" of CGAffineTransformMakeRotation is the X,Y of the view. You can try this:
CGAffineTransformMakeRotation
CGPoint center = self.someView.center; [UIView animateWithDuration:1.0 animations:^{ self.someView.transform = CGAffineTransformMakeRotation( 2 ); self.someView.center = center; }];