I\'ve installed JDK, Android SDK and Mono Android for Visual Studio 2010, I\'ve created an empty solution and I got the emulator up and running with Android 2.3.3 - so far so go
Ensure that you have enough internal and external free space in your device. You can determine the free space available with the command:
$ adb shell df
Filesystem Size Used Free Blksize
/dev 192M 32K 192M 4096
/mnt/asec 192M 0K 192M 4096
/mnt/obb 192M 0K 192M 4096
/system 145M 124M 20M 4096
/data 196M 167M 29M 4096
/cache 95M 32M 62M 4096
/mnt/sdcard 3G 177M 3G 32768
In the above output, /data
(which is the default install location) has 29MB free, while /mnt/sdcard
(the SD card, and the external install location) has 3GB free.
For Debug builds, you need to have ~40MB free (for the Runtime package, Platform package, and apps). Release builds are significantly smaller, but Release builds cannot be created with the Evaluation version.
It's plausible that if your emulator doesn't have an SD card, then Android would generate the INSTALL_FAILED_MEDIA_UNAVAILABLE
error. (To add an SD card to your emulator, start the android
app, go to Virtual devices, select a device, click Edit, and look at the SD Card section.)
A cursory grepping of Android suggests that DefaultContainerService.java is the controlling factor, specifically DefaultContainerService.recommendAppInstallLocation(), and that if you're out of internal space and the package specifies auto
(as Mono for Android does) and the SD card is unavailable (status.equals(Environment.MEDIA_MOUNTED)
is false
), then RECOMMEND_MEDIA_UNAVAILABLE
is returned, which is translated into INSTALL_FAILED_MEDIA_UNAVAILABLE
. This still seems odd to me (wouldn't RECOMMEND_FAILED_INSUFFICIENT_STORAGE
make more sense?), but this appears to be what's happening.