Circles are one of the basics geometric entities. Yet there is no primitives defined in OpenGL for this, like lines or polygons. Why so? It\'s a little annoying to include custo
You could always use gluSphere (if a three-dimensional shape is what you're looking for).
gluSphere
If you want to draw a two-dimensional circle you're stuck with custom methods. I'd go with a triangle fan.
The primitives are called primitives for a reason :)