Is GetLastError() kind of design pattern? Is it good mechanism?

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庸人自扰
庸人自扰 2021-02-12 15:27

Windows APIs uses GetLastError() mechanism to retrieve information about an error or failure. I am considering the same mechanism to handle errors as I am writing A

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  •  栀梦
    栀梦 (楼主)
    2021-02-12 15:56

    I have to say, I think the global error handler style (with proper thread-local storage) is the most realistically applicable when exception-handling cannot be used. This is not an optimal solution for sure, but I think if you are living in my world (a world of lazy developers who don't check for error status as often as they should), it's the most practical.

    Rationale: developers just tend to not check error return values as often as they should. How many examples can we point to in real world projects where a function returned some error status only for the caller to ignore them? Or how many times have we seen a function that wasn't even correctly returning error status even though it was, say, allocating memory (something which can fail)? I've seen too many examples like these, and going back and fixing them can sometimes even require massive design or refactoring changes through the codebase.

    The global error handler is a lot more forgiving in this respect:

    • If a function failed to return a boolean or some ErrorStatus type to indicate failure, we don't have to modify its signature or return type to indicate failure and change the client code all over the application. We can just modify its implementation to set a global error status. Granted, we still have to add the checks on the client side, but if we miss an error immediately at a call site, there's still opportunity to catch it later.

    • If a client fails to check the error status, we can still catch the error later. Granted, the error may be overwritten by subsequent errors, but we still have an opportunity to see that an error occurred at some point whereas calling code that simply ignored error return values at the call site would never allow the error to be noticed later.

    While being a sub-optimal solution, if exception-handling can't be used and we're working with a team of code monkeys who have a terrible habit of ignoring error return values, this is the most practical solution as far as I see.

    Of course, exception-handling with proper exception-safety (RAII) is by far the superior method here, but sometimes exception-handling cannot be used (ex: we should not be throwing out of module boundaries). While a global error handler like the Win API's GetLastError or OpenGL's glGetError sounds like an inferior solution from a strict engineering standpoint, it's a lot more forgiving to retrofit into a system than to start making everything return some error code and start forcing everything calling those functions to check for them.

    If this pattern is applied, however, one must take careful note to ensure it can work properly with multiple threads, and without significant performance penalties. I actually had to design my own thread-local storage system to do this, but our system predominantly uses exception-handling and only this global error handler to translate errors across module boundaries into exceptions.

    All in all, exception-handling is the way to go, but if this is not possible for some reason, I have to disagree with the majority of the answers here and suggest something like GetLastError for larger, less disciplined teams (I'd say return errors through the call stack for smaller, more disciplined ones) on the basis that if a returned error status is ignored, this allows us to at least notice an error later, and it allows us to retrofit error-handling into a function that wasn't properly designed to return errors by simply modifying its implementation without modifying the interface.

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