Windows APIs uses GetLastError()
mechanism to retrieve information about an error or failure. I am considering the same mechanism to handle errors as I am writing A
Overall, it's a bad design. This is not specific to Windows' GetLastError
function, Unix systems have the same concept with a global errno
variable. It's a because it's an output of the function which is implicit. This has a few nasty consequences:
Two functions being executed at the same time (in different threads) may overwrite the global error code. So you may need to have a per-thread error code. As pointed out by various comments to this answer, this is exactly what GetLastError
and errno
do - and if you consider using a global error code for your API then you'll need to do the same in case your API should be usable from multiple threads.
Two nested function calls may throw away error codes if the outer function overwrites an error code set by the inner.
It's very easy to ignore the error code. In fact, it's harder to actually remember that it's there because not every function uses it.
It's easy to forget setting it when you implement a function yourself. There may be many different code paths, and if you don't pay attention one of them may allow the control flow to escape without setting the global error code correctly.
Usually, error conditions are exceptional. They don't happen very often, but they can. A configuration file you need may not be readable - but most of the time it is. For such exceptional errors, you should consider using C++ exceptions. Any C++ book worth it's salt will give a list of reasons why exceptions in any language (not just C++) are good, but there's one important thing to consider before getting all excited:
Exceptions unroll the stack.
This means that when you have a function which yields an exception, it gets propagated to all the callers (until it's caught by someone, possible the C runtime system). This in turn has a few consequences:
All caller code needs to be aware of the presence of exceptions, so all code which acquires resources must be able to release them even in the face of exceptions (in C++, the 'RAII' technique is usually used to tackle them).
Event loop systems usually don't allow exceptions to escape event handlers. There's no good concept of dealing with them in this case.
Programs dealing with callbacks (plain function pointers for instance, or even the 'signal & slot' system used by the Qt library) usually don't expect that a called function (a slot) can yield an exception, so they don't bother trying to catch it.
The bottom line is: use exceptions if you know what they are doing. Since you seem to be rather new to the topic, rather stick to return codes of functions for now but keep in mind that this is not a good technique in general. Don't go for a global error variable/function in either case.