This question is not about, whether spurious wakeups actually happen, because this was already discussed in full length here: Do spurious wakeups in Java actually happen? Theref
"Spurious wakeup" is a hotchpotch and covers any implementation detail in that realm. Therefore it is quite hard to make out what a "real" spurious wakeup is and why another one is "unreal" - let alone on which layer this implementation detail originates. Choose any one from "kernel", "system library (libc)", "JVM", "Java standart library (rt.jar)" or a custom framework built on top of this stack.
The following program shows a spurious wakeup using java.util.concurrent
stuff:
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
public class SpuriousWakeupRWLock {
static Lock lock = new ReentrantLock();
static Condition condition = lock.newCondition();
static int itemsReady;
public static void main(String[] args) throws Exception {
// let consumer 1 enter condition wait
new ConsumerOne().start();
Thread.sleep(500);
lock.lock();
try {
// let consumer 2 hit the lock
new ConsumerTwo().start();
Thread.sleep(500);
// make condition true and signal one (!) consumer
System.out.println("Producer: fill queue");
itemsReady = 1;
condition.signal();
Thread.sleep(500);
}
finally {
// release lock
lock.unlock();
}
System.out.println("Producer: released lock");
Thread.sleep(500);
}
abstract static class AbstractConsumer extends Thread {
@Override
public void run() {
lock.lock();
try {
consume();
} catch(Exception e){
e.printStackTrace();
} finally {
lock.unlock();
}
}
abstract void consume() throws Exception;
}
static class ConsumerOne extends AbstractConsumer {
@Override
public void consume() throws InterruptedException {
if( itemsReady <= 0 ){ // usually this is "while"
System.out.println("One: Waiting...");
condition.await();
if( itemsReady <= 0 )
System.out.println("One: Spurious Wakeup! Condition NOT true!");
else {
System.out.println("One: Wakeup! Let's work!");
--itemsReady;
}
}
}
}
static class ConsumerTwo extends AbstractConsumer {
@Override
public void consume() {
if( itemsReady <= 0 )
System.out.println("Two: Got lock, but no work!");
else {
System.out.println("Two: Got lock and immediatly start working!");
--itemsReady;
}
}
}
}
Output :
One: Waiting...
Producer: fill queue
Producer: released lock
Two: Got lock and immediatly start working!
One: Spurious Wakeup! Condition NOT true!
The used JDK was:
java version "1.6.0_20"
OpenJDK Runtime Environment (IcedTea6 1.9.9) (6b20-1.9.9-0ubuntu1~10.04.2)
OpenJDK 64-Bit Server VM (build 19.0-b09, mixed mode)
It is based on one implementation detail in java.util.concurrent
: The standard Lock
has one waiting queue, the Condition
has another waiting queue. If the condition is signalled, the signalled thread is moved from the condition's queue into the lock's queue. The implementation detail: It is moved at the end of the queue. If another thread is already waiting in the lock queue and this second thread did not visit the condition variable, this thread can "steal" the signal. If the implementation would have put the first thread before the second thread, this would not have happened. This "bonus" could/would be based on the fact that the first thread has got the lock already once and that the waiting time in the condition associated with the same lock is credited to that thread.
I define this as "spurious" because
The last point is demonstrated with this code using Object.wait()
:
public class SpuriousWakeupObject {
static Object lock = new Object();
static int itemsReady;
public static void main(String[] args) throws Exception {
// let consumer 1 enter condition wait
new ConsumerOne().start();
Thread.sleep(500);
// let consumer 2 hit the lock
synchronized (lock) {
new ConsumerTwo().start();
Thread.sleep(500);
// make condition true and signal one (!) consumer
System.out.println("Producer: fill queue");
itemsReady = 1;
lock.notify();
Thread.sleep(500);
} // release lock
System.out.println("Producer: released lock");
Thread.sleep(500);
}
abstract static class AbstractConsumer extends Thread {
@Override
public void run() {
try {
synchronized(lock){
consume();
}
} catch(Exception e){
e.printStackTrace();
}
}
abstract void consume() throws Exception;
}
static class ConsumerOne extends AbstractConsumer {
@Override
public void consume() throws InterruptedException {
if( itemsReady <= 0 ){ // usually this is "while"
System.out.println("One: Waiting...");
lock.wait();
if( itemsReady <= 0 )
System.out.println("One: Spurious Wakeup! Condition NOT true!");
else {
System.out.println("One: Wakeup! Let's work!");
--itemsReady;
}
}
}
}
static class ConsumerTwo extends AbstractConsumer {
@Override
public void consume() {
if( itemsReady <= 0 )
System.out.println("Two: Got lock, but no work!");
else {
System.out.println("Two: Got lock and immediatly start working!");
--itemsReady;
}
}
}
}
Output:
One: Waiting...
Producer: fill queue
Producer: released lock
One: Wakeup! Let's work!
Two: Got lock, but no work!
Here the implementation seems to do as I would expect it: The thread using the condition is awoken first.
Final note: The idea for the principle comes from Why does java.util.concurrent.ArrayBlockingQueue use 'while' loops instead of 'if' around calls to await()? , although my interpretation is different and the code is from myself.