The following looks like a compilation error :
struct : Base { };
Yet when used [1] it seems to work :
#include <
Unnamed classes can inherit. This is useful, for example, in situations when you must inherit in order to override a virtual function, but you never need more than one instance of the class, and you do not need to reference the derived type, because a reference to the base type is sufficient.
Here is an example:
#include
using namespace std;
struct Base {virtual int process(int a, int b) = 0;};
static struct : Base {
int process(int a, int b) { return a+b;}
} add;
static struct : Base {
int process(int a, int b) { return a-b;}
} subtract;
static struct : Base {
int process(int a, int b) { return a*b;}
} multiply;
static struct : Base {
int process(int a, int b) { return a/b;}
} divide;
void perform(Base& op, int a, int b) {
cout << "input: " << a << ", " << b << "; output: " << op.process(a, b) << endl;
}
int main() {
perform(add, 2, 3);
perform(subtract, 6, 1);
perform(multiply, 6, 7);
perform(divide, 72, 8);
return 0;
}
This code creates four anonymous derivations of Base
- one for each operation. When the instances of these derivations are passed to the perform
function, the proper override is called. Note that perform
does not need to know about any of the specific types - the base type with its virtual function is enough to complete the process.
Here is the output of running the above code:
input: 2, 3; output: 5
input: 6, 1; output: 5
input: 6, 7; output: 42
input: 72, 8; output: 9
Demo on ideone.