I\'m making an App that needs to be able to draw new graphics on top of the last set.
This is my current onDraw() method -
protected void onDraw(Canvas
Found the answer myself :)
@Override
protected void onDraw(Canvas c) {
if(bitmap != null && canvas != null) {
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
c.drawBitmap(bitmap, 0, 0, linePaint);
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
bitmap = Bitmap.createBitmap(width, height, Config.RGB_565);
canvas = new Canvas(bitmap);
canvas.drawColor(Color.WHITE);
}
Works exactly as intended, it creates the effect of drawing on top of the old canvas continuously