How can I do face detection in realtime just as \"Camera\" does? like white round shape around and over the face. I use AVCapturSession
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Features
This solution allow:
FaceDetectionService
import UIKit
import AVFoundation
import Vision
class FaceDetectionService: NSObject {
private weak var previewView: UIView?
private weak var faceView: FaceView?
private var cameraIsReadyToUse = false
private let session = AVCaptureSession()
private lazy var cameraPosition = AVCaptureDevice.Position.front
private weak var previewLayer: AVCaptureVideoPreviewLayer?
private lazy var sequenceHandler = VNSequenceRequestHandler()
private lazy var dataOutputQueue = DispatchQueue(label: "FaceDetectionService",
qos: .userInitiated, attributes: [],
autoreleaseFrequency: .workItem)
private var preparingCompletionHandler: ((Bool) -> Void)?
func prepare(previewView: UIView,
cameraPosition: AVCaptureDevice.Position,
completion: ((Bool) -> Void)?) {
self.previewView = previewView
self.preparingCompletionHandler = completion
self.cameraPosition = cameraPosition
checkCameraAccess { allowed in
if allowed { self.setup() }
completion?(allowed)
self.preparingCompletionHandler = nil
}
}
private func setup() {
guard let bounds = previewView?.bounds else { return }
let faceView = FaceView(frame: bounds)
previewView?.addSubview(faceView)
faceView.backgroundColor = .clear
self.faceView = faceView
configureCaptureSession()
}
func start() { if cameraIsReadyToUse { session.startRunning() } }
func stop() { session.stopRunning() }
}
extension FaceDetectionService {
private func askUserForCameraPermission(_ completion: ((Bool) -> Void)?) {
AVCaptureDevice.requestAccess(for: AVMediaType.video) { (allowedAccess) -> Void in
DispatchQueue.main.async { completion?(allowedAccess) }
}
}
private func checkCameraAccess(completion: ((Bool) -> Void)?) {
askUserForCameraPermission { [weak self] allowed in
guard let self = self, let completion = completion else { return }
self.cameraIsReadyToUse = allowed
if allowed {
completion(true)
} else {
self.showDisabledCameraAlert(completion: completion)
}
}
}
private func configureCaptureSession() {
guard let previewView = previewView else { return }
// Define the capture device we want to use
guard let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: cameraPosition) else {
let error = NSError(domain: "", code: 0, userInfo: [NSLocalizedDescriptionKey : "No front camera available"])
show(error: error)
return
}
// Connect the camera to the capture session input
do {
try camera.lockForConfiguration()
defer { camera.unlockForConfiguration() }
if camera.isFocusModeSupported(.continuousAutoFocus) {
camera.focusMode = .continuousAutoFocus
}
if camera.isExposureModeSupported(.continuousAutoExposure) {
camera.exposureMode = .continuousAutoExposure
}
let cameraInput = try AVCaptureDeviceInput(device: camera)
session.addInput(cameraInput)
} catch {
show(error: error as NSError)
return
}
// Create the video data output
let videoOutput = AVCaptureVideoDataOutput()
videoOutput.setSampleBufferDelegate(self, queue: dataOutputQueue)
videoOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA]
// Add the video output to the capture session
session.addOutput(videoOutput)
let videoConnection = videoOutput.connection(with: .video)
videoConnection?.videoOrientation = .portrait
// Configure the preview layer
let previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.videoGravity = .resizeAspectFill
previewLayer.frame = previewView.bounds
previewView.layer.insertSublayer(previewLayer, at: 0)
self.previewLayer = previewLayer
}
}
extension FaceDetectionService: AVCaptureVideoDataOutputSampleBufferDelegate {
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
guard let imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
let detectFaceRequest = VNDetectFaceLandmarksRequest(completionHandler: detectedFace)
do {
try sequenceHandler.perform(
[detectFaceRequest],
on: imageBuffer,
orientation: .leftMirrored)
} catch { show(error: error as NSError) }
}
}
extension FaceDetectionService {
private func detectedFace(request: VNRequest, error: Error?) {
guard let previewLayer = previewLayer,
let results = request.results as? [VNFaceObservation],
let result = results.first
else { faceView?.clearAndSetNeedsDisplay(); return }
faceView?.read(result: result, previewLayer: previewLayer)
}
}
// Navigation
extension FaceDetectionService {
private func show(alert: UIAlertController) {
DispatchQueue.main.async {
UIApplication.topViewController?.present(alert, animated: true, completion: nil)
}
}
private func showDisabledCameraAlert(completion: ((Bool) -> Void)?) {
let alertVC = UIAlertController(title: "Enable Camera Access",
message: "Please provide access to your camera",
preferredStyle: .alert)
alertVC.addAction(UIAlertAction(title: "Go to Settings", style: .default, handler: { action in
guard let previewView = self.previewView,
let settingsUrl = URL(string: UIApplication.openSettingsURLString),
UIApplication.shared.canOpenURL(settingsUrl) else { return }
UIApplication.shared.open(settingsUrl) { [weak self] _ in
guard let self = self else { return }
self.prepare(previewView: previewView,
cameraPosition: self.cameraPosition,
completion: self.preparingCompletionHandler)
}
}))
alertVC.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: { _ in completion?(false) }))
show(alert: alertVC)
}
private func show(error: NSError) {
let alertVC = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
alertVC.addAction(UIAlertAction(title: "Ok", style: .cancel, handler: nil ))
show(alert: alertVC)
}
}
FaceView
import UIKit
import Vision
import AVFoundation
struct FaceElement {
let points: [CGPoint]
let needToClosePath: Bool
func draw(in context: CGContext) {
if points.isEmpty { return }
context.addLines(between: points)
if needToClosePath { context.closePath() }
context.strokePath()
}
}
class FaceView: UIView {
private var faceElements = [FaceElement]()
private var boundingBox = CGRect.zero
func clearAndSetNeedsDisplay() {
faceElements = []
boundingBox = .zero
DispatchQueue.main.async { [weak self] in self?.setNeedsDisplay() }
}
private func drawElement(context: CGContext, points: [CGPoint], needToClosePath: Bool) {
if !points.isEmpty {
context.addLines(between: points)
if needToClosePath { context.closePath() }
context.strokePath()
}
}
override func draw(_ rect: CGRect) {
super.draw(rect)
guard let context = UIGraphicsGetCurrentContext() else { return }
context.saveGState()
defer { context.restoreGState()}
context.addRect(boundingBox)
UIColor.red.setStroke()
context.strokePath()
UIColor.white.setStroke()
faceElements.forEach { $0.draw(in: context) }
}
func read(result: VNFaceObservation, previewLayer: AVCaptureVideoPreviewLayer) {
defer { DispatchQueue.main.async { [weak self] in self?.setNeedsDisplay() } }
let rect = result.boundingBox
let origin = previewLayer.layerPointConverted(fromCaptureDevicePoint: rect.origin)
let size = previewLayer.layerPointConverted(fromCaptureDevicePoint: rect.size.cgPoint).cgSize
boundingBox = CGRect(origin: origin, size: size)
func addFaceElement(from landmark: VNFaceLandmarkRegion2D?, needToClosePath: Bool) {
guard let normalizedPoints = landmark?.normalizedPoints else { return }
let points = normalizedPoints.compactMap { point -> CGPoint in
let absolute = point.absolutePoint(in: result.boundingBox)
let converted = previewLayer.layerPointConverted(fromCaptureDevicePoint: absolute)
return converted
}
faceElements.append(FaceElement(points: points, needToClosePath: needToClosePath))
}
guard let landmarks = result.landmarks else { return }
faceElements = []
addFaceElement(from: landmarks.leftEye, needToClosePath: true)
addFaceElement(from: landmarks.rightEye, needToClosePath: true)
addFaceElement(from: landmarks.leftEyebrow, needToClosePath: false)
addFaceElement(from: landmarks.rightEyebrow, needToClosePath: false)
addFaceElement(from: landmarks.nose, needToClosePath: false)
addFaceElement(from: landmarks.outerLips, needToClosePath: true)
addFaceElement(from: landmarks.innerLips, needToClosePath: true)
addFaceElement(from: landmarks.faceContour, needToClosePath: false)
}
}
Helpers
import CoreGraphics
func + (left: CGPoint, right: CGPoint) -> CGPoint {
return CGPoint(x: left.x + right.x, y: left.y + right.y)
}
extension CGSize {
var cgPoint: CGPoint { return CGPoint(x: width, y: height) }
}
extension CGPoint {
var cgSize: CGSize { return CGSize(width: x, height: y) }
func absolutePoint(in rect: CGRect) -> CGPoint {
return CGPoint(x: x * rect.size.width, y: y * rect.size.height) + rect.origin
}
}
import UIKit
extension UIApplication {
private class func topViewController(controller: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let navigationController = controller as? UINavigationController {
return topViewController(controller: navigationController.visibleViewController)
}
if let tabController = controller as? UITabBarController {
if let selected = tabController.selectedViewController {
return topViewController(controller: selected)
}
}
if let presented = controller?.presentedViewController {
return topViewController(controller: presented)
}
return controller
}
class var topViewController: UIViewController? { return topViewController() }
}
private lazy var faceDetectionService = FaceDetectionService()
//....
faceDetectionService.prepare(previewView: previewView, cameraPosition: .front) { [weak self] _ in
self?.faceDetectionService.start()
}
import UIKit
class ViewController: UIViewController {
private lazy var faceDetectionService = FaceDetectionService()
private weak var previewView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let previewView = UIView(frame: .zero)
view.addSubview(previewView)
previewView.translatesAutoresizingMaskIntoConstraints = false
previewView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
previewView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
previewView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
previewView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
previewView.layoutIfNeeded()
self.previewView = previewView
faceDetectionService.prepare(previewView: previewView, cameraPosition: .front) { [weak self] _ in
self?.faceDetectionService.start()
}
}
// Ensure that the interface stays locked in Portrait.
override var supportedInterfaceOrientations: UIInterfaceOrientationMask { return .portrait }
// Ensure that the interface stays locked in Portrait.
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation { return .portrait }
}