Real time face detection with Camera on swift 3

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野的像风
野的像风 2021-02-11 08:38

How can I do face detection in realtime just as \"Camera\" does? like white round shape around and over the face. I use AVCapturSession . I found that the image I s

3条回答
  •  时光取名叫无心
    2021-02-11 09:17

    Based on this article

    Details

    • Xcode 10.2.1 (10E1001), Swift 5

    Features

    This solution allow:

    • to check camera access
    • to select front or back camera
    • if no access to the camera show alert with link to the app settings page
    • to highlight face (face rectangle + eyebrows, lips..)

    Solution

    FaceDetectionService

    import UIKit
    import AVFoundation
    import Vision
    
    class FaceDetectionService: NSObject {
    
        private weak var previewView: UIView?
        private weak var faceView: FaceView?
        private var cameraIsReadyToUse = false
        private let session = AVCaptureSession()
        private lazy var cameraPosition = AVCaptureDevice.Position.front
        private weak var previewLayer: AVCaptureVideoPreviewLayer?
        private lazy var sequenceHandler = VNSequenceRequestHandler()
        private lazy var dataOutputQueue = DispatchQueue(label: "FaceDetectionService",
                                                         qos: .userInitiated, attributes: [],
                                                         autoreleaseFrequency: .workItem)
        private var preparingCompletionHandler: ((Bool) -> Void)?
    
        func prepare(previewView: UIView,
                     cameraPosition: AVCaptureDevice.Position,
                     completion: ((Bool) -> Void)?) {
            self.previewView = previewView
            self.preparingCompletionHandler = completion
            self.cameraPosition = cameraPosition
            checkCameraAccess { allowed in
                if allowed { self.setup() }
                completion?(allowed)
                self.preparingCompletionHandler = nil
            }
        }
    
        private func setup() {
            guard let bounds = previewView?.bounds else { return }
            let faceView = FaceView(frame: bounds)
            previewView?.addSubview(faceView)
            faceView.backgroundColor = .clear
            self.faceView = faceView
            configureCaptureSession()
        }
        func start() { if cameraIsReadyToUse { session.startRunning() } }
        func stop() { session.stopRunning() }
    }
    
    extension FaceDetectionService {
    
        private func askUserForCameraPermission(_ completion:  ((Bool) -> Void)?) {
            AVCaptureDevice.requestAccess(for: AVMediaType.video) { (allowedAccess) -> Void in
                DispatchQueue.main.async { completion?(allowedAccess) }
            }
        }
    
        private func checkCameraAccess(completion: ((Bool) -> Void)?) {
            askUserForCameraPermission { [weak self] allowed in
                guard let self = self, let completion = completion else { return }
                self.cameraIsReadyToUse = allowed
                if allowed {
                    completion(true)
                } else {
                    self.showDisabledCameraAlert(completion: completion)
                }
            }
        }
    
        private func configureCaptureSession() {
            guard let previewView = previewView else { return }
            // Define the capture device we want to use
    
            guard let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: cameraPosition) else {
                let error = NSError(domain: "", code: 0, userInfo: [NSLocalizedDescriptionKey : "No front camera available"])
                show(error: error)
                return
            }
    
            // Connect the camera to the capture session input
            do {
    
                try camera.lockForConfiguration()
                defer { camera.unlockForConfiguration() }
    
                if camera.isFocusModeSupported(.continuousAutoFocus) {
                    camera.focusMode = .continuousAutoFocus
                }
    
                if camera.isExposureModeSupported(.continuousAutoExposure) {
                    camera.exposureMode = .continuousAutoExposure
                }
    
                let cameraInput = try AVCaptureDeviceInput(device: camera)
                session.addInput(cameraInput)
    
            } catch {
                show(error: error as NSError)
                return
            }
    
            // Create the video data output
            let videoOutput = AVCaptureVideoDataOutput()
            videoOutput.setSampleBufferDelegate(self, queue: dataOutputQueue)
            videoOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA]
    
            // Add the video output to the capture session
            session.addOutput(videoOutput)
    
            let videoConnection = videoOutput.connection(with: .video)
            videoConnection?.videoOrientation = .portrait
    
            // Configure the preview layer
            let previewLayer = AVCaptureVideoPreviewLayer(session: session)
            previewLayer.videoGravity = .resizeAspectFill
            previewLayer.frame = previewView.bounds
            previewView.layer.insertSublayer(previewLayer, at: 0)
            self.previewLayer = previewLayer
        }
    }
    
    extension FaceDetectionService: AVCaptureVideoDataOutputSampleBufferDelegate {
        func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
            guard let imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
            let detectFaceRequest = VNDetectFaceLandmarksRequest(completionHandler: detectedFace)
            do {
                try sequenceHandler.perform(
                    [detectFaceRequest],
                    on: imageBuffer,
                    orientation: .leftMirrored)
            } catch { show(error: error as NSError) }
        }
    }
    
    extension FaceDetectionService {
        private func detectedFace(request: VNRequest, error: Error?) {
            guard   let previewLayer = previewLayer,
                    let results = request.results as? [VNFaceObservation],
                    let result = results.first
                    else { faceView?.clearAndSetNeedsDisplay(); return }
            faceView?.read(result: result, previewLayer: previewLayer)
        }
    }
    
    // Navigation
    
    extension FaceDetectionService {
    
        private func show(alert: UIAlertController) {
            DispatchQueue.main.async {
                UIApplication.topViewController?.present(alert, animated: true, completion: nil)
            }
        }
    
        private func showDisabledCameraAlert(completion: ((Bool) -> Void)?) {
            let alertVC = UIAlertController(title: "Enable Camera Access",
                                            message: "Please provide access to your camera",
                                            preferredStyle: .alert)
            alertVC.addAction(UIAlertAction(title: "Go to Settings", style: .default, handler: { action in
                guard   let previewView = self.previewView,
                    let settingsUrl = URL(string: UIApplication.openSettingsURLString),
                    UIApplication.shared.canOpenURL(settingsUrl) else { return }
                UIApplication.shared.open(settingsUrl) { [weak self] _ in
                    guard let self = self else { return }
                    self.prepare(previewView: previewView,
                                 cameraPosition: self.cameraPosition,
                                 completion: self.preparingCompletionHandler)
                }
            }))
            alertVC.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: { _ in completion?(false) }))
            show(alert: alertVC)
        }
    
        private func show(error: NSError) {
            let alertVC = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
            alertVC.addAction(UIAlertAction(title: "Ok", style: .cancel, handler: nil ))
            show(alert: alertVC)
        }
    }
    

    FaceView

    import UIKit
    import Vision
    import AVFoundation
    
    struct FaceElement {
        let points: [CGPoint]
        let needToClosePath: Bool
    
        func draw(in context: CGContext) {
            if points.isEmpty { return }
            context.addLines(between: points)
            if needToClosePath { context.closePath() }
            context.strokePath()
        }
    }
    
    class FaceView: UIView {
        private var faceElements = [FaceElement]()
        private var boundingBox = CGRect.zero
    
        func clearAndSetNeedsDisplay() {
            faceElements = []
            boundingBox = .zero
            DispatchQueue.main.async { [weak self] in self?.setNeedsDisplay() }
        }
    
        private func drawElement(context: CGContext, points: [CGPoint], needToClosePath: Bool) {
            if !points.isEmpty {
                context.addLines(between: points)
                if needToClosePath { context.closePath() }
                context.strokePath()
            }
        }
    
        override func draw(_ rect: CGRect) {
            super.draw(rect)
            guard let context = UIGraphicsGetCurrentContext() else { return }
            context.saveGState()
            defer { context.restoreGState()}
    
            context.addRect(boundingBox)
            UIColor.red.setStroke()
            context.strokePath()
    
            UIColor.white.setStroke()
            faceElements.forEach { $0.draw(in: context) }
        }
    
        func read(result: VNFaceObservation, previewLayer: AVCaptureVideoPreviewLayer) {
            defer { DispatchQueue.main.async { [weak self] in self?.setNeedsDisplay() } }
    
            let rect = result.boundingBox
            let origin = previewLayer.layerPointConverted(fromCaptureDevicePoint: rect.origin)
            let size = previewLayer.layerPointConverted(fromCaptureDevicePoint: rect.size.cgPoint).cgSize
            boundingBox = CGRect(origin: origin, size: size)
    
            func addFaceElement(from landmark: VNFaceLandmarkRegion2D?, needToClosePath: Bool) {
                guard let normalizedPoints = landmark?.normalizedPoints else { return }
                let points = normalizedPoints.compactMap { point -> CGPoint in
                    let absolute = point.absolutePoint(in: result.boundingBox)
                    let converted = previewLayer.layerPointConverted(fromCaptureDevicePoint: absolute)
                    return converted
                }
                faceElements.append(FaceElement(points: points, needToClosePath: needToClosePath))
            }
    
            guard let landmarks = result.landmarks else { return }
            faceElements = []
            addFaceElement(from: landmarks.leftEye, needToClosePath: true)
            addFaceElement(from: landmarks.rightEye, needToClosePath: true)
            addFaceElement(from: landmarks.leftEyebrow, needToClosePath: false)
            addFaceElement(from: landmarks.rightEyebrow, needToClosePath: false)
            addFaceElement(from: landmarks.nose, needToClosePath: false)
            addFaceElement(from: landmarks.outerLips, needToClosePath: true)
            addFaceElement(from: landmarks.innerLips, needToClosePath: true)
            addFaceElement(from: landmarks.faceContour, needToClosePath: false)
        }
    }
    

    Helpers

    import CoreGraphics
    
    func + (left: CGPoint, right: CGPoint) -> CGPoint {
        return CGPoint(x: left.x + right.x, y: left.y + right.y)
    }
    
    extension CGSize {
        var cgPoint: CGPoint { return CGPoint(x: width, y: height) }
    }
    
    extension CGPoint {
        var cgSize: CGSize { return CGSize(width: x, height: y) }
    
        func absolutePoint(in rect: CGRect) -> CGPoint {
            return CGPoint(x: x * rect.size.width, y: y * rect.size.height) + rect.origin
        }
    }
    
    import UIKit
    
    extension UIApplication {
        private class func topViewController(controller: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
            if let navigationController = controller as? UINavigationController {
                return topViewController(controller: navigationController.visibleViewController)
            }
            if let tabController = controller as? UITabBarController {
                if let selected = tabController.selectedViewController {
                    return topViewController(controller: selected)
                }
            }
            if let presented = controller?.presentedViewController {
                return topViewController(controller: presented)
            }
            return controller
        }
    
        class var topViewController: UIViewController? { return topViewController() }
    }
    

    Usage

    private lazy var faceDetectionService = FaceDetectionService()
    
    //....
    
    faceDetectionService.prepare(previewView: previewView, cameraPosition: .front) { [weak self] _ in
        self?.faceDetectionService.start()
    }
    

    Full sample

    import UIKit
    
    class ViewController: UIViewController {
    
        private lazy var faceDetectionService = FaceDetectionService()
        private weak var previewView: UIView!
    
        override func viewDidLoad() {
            super.viewDidLoad()
            // Do any additional setup after loading the view.
            let previewView = UIView(frame: .zero)
            view.addSubview(previewView)
            previewView.translatesAutoresizingMaskIntoConstraints = false
            previewView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
            previewView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
            previewView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
            previewView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
            previewView.layoutIfNeeded()
            self.previewView = previewView
    
            faceDetectionService.prepare(previewView: previewView, cameraPosition: .front) { [weak self] _ in
                self?.faceDetectionService.start()
            }
        }
    
        // Ensure that the interface stays locked in Portrait.
        override var supportedInterfaceOrientations: UIInterfaceOrientationMask { return .portrait }
    
        // Ensure that the interface stays locked in Portrait.
        override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation { return .portrait }
    }
    

    More info

    • How to make UIImage using AVCaptureVideoPreviewLayer
    • https://developer.apple.com/documentation/vision/tracking_the_user_s_face_in_real_time

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