Writing a mapping application on iOS, making use of OpenStreetMap tiles. Map tile images are downloaded asynchronously and stored in a dictionary, or persisted in a SQLite DB.>
I found this in other question and put together what solved the issue for me. Hope you find this helpful.
The PNG format has several built in checks. Each "chunk" has a CRC32 check, but to check that you'd need to read the full file.
A more basic check (not foolproof, of course) would be to read the start and ending of the file.
The first 8 bytes should always be the following (decimal) values { 137, 80, 78, 71, 13, 10, 26, 10 } (ref). In particular, the bytes second-to-fourth correspond to the ASCII string "PNG".
In hexadecimal:
89 50 4e 47 0d 0a 1a 0a
.. P N G ...........
You can also check the last 12 bytes of the file (IEND chunk). The middle 4 bytes should correspond to the ASCII string "IEND". More specifically the last 12 bytes should be (in hexa):
00 00 00 00 49 45 4e 44 ae 42 60 82
........... I E N D ...........
(Strictly speaking, it's not really obligatory for a PNG file to end with those 12 bytes, the IEND chunk itself signals the end of the PNG stream and so a file could in principle have extra trailing bytes which would be ignored by the PNG reader. In practice, this is extremely improbable).
Here is an implementation:
- (BOOL)dataIsValidPNG:(NSData *)data
{
if (!data || data.length < 12)
{
return NO;
}
NSInteger totalBytes = data.length;
const char *bytes = (const char *)[data bytes];
return (bytes[0] == (char)0x89 && // PNG
bytes[1] == (char)0x50 &&
bytes[2] == (char)0x4e &&
bytes[3] == (char)0x47 &&
bytes[4] == (char)0x0d &&
bytes[5] == (char)0x0a &&
bytes[6] == (char)0x1a &&
bytes[7] == (char)0x0a &&
bytes[totalBytes - 12] == (char)0x00 && // IEND
bytes[totalBytes - 11] == (char)0x00 &&
bytes[totalBytes - 10] == (char)0x00 &&
bytes[totalBytes - 9] == (char)0x00 &&
bytes[totalBytes - 8] == (char)0x49 &&
bytes[totalBytes - 7] == (char)0x45 &&
bytes[totalBytes - 6] == (char)0x4e &&
bytes[totalBytes - 5] == (char)0x44 &&
bytes[totalBytes - 4] == (char)0xae &&
bytes[totalBytes - 3] == (char)0x42 &&
bytes[totalBytes - 2] == (char)0x60 &&
bytes[totalBytes - 1] == (char)0x82);
}