I\'m trying to make a drawing app. I have a single custom UIView:
class DrawView: UIView {
var touch : UITouch!
var lastPoint : CGPoint!
var currentPoint : CGPo
Hi i make some simple changes and fixed your code, hope it helps someone in the future (code it's updated for Swift 3) :
class DrawView: UIView {
var touch : UITouch!
var lineArray : [[CGPoint]] = [[CGPoint]()]
var index = -1
override func touchesBegan(_ touches: Set, with event: UIEvent?) {
touch = touches.first! as UITouch
let lastPoint = touch.location(in: self)
index += 1
lineArray.append([CGPoint]())
lineArray[index].append(lastPoint)
}
override func touchesMoved(_ touches: Set, with event: UIEvent?) {
touch = touches.first! as UITouch
let currentPoint = touch.location(in: self)
self.setNeedsDisplay()
lineArray[index].append(currentPoint)
}
override func draw(_ rect: CGRect) {
if(index >= 0){
let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(5)
context!.setStrokeColor((UIColor(red:0.00, green:0.38, blue:0.83, alpha:1.0)).cgColor)
context!.setLineCap(.round)
var j = 0
while( j <= index ){
context!.beginPath()
var i = 0
context?.move(to: lineArray[j][0])
while(i < lineArray[j].count){
context?.addLine(to: lineArray[j][i])
i += 1
}
context!.strokePath()
j += 1
}
}
}
}