After some simple preprocessing I am receiving boolean mask of segmented images.
I want to \"enhance\" borders of the mask and make them more smooth. For that
Without applying a morphological filter first, you can try to detect the external contours of the image. Now you can draw these external contours as filled contours and then apply your morphological filter. This works because now you don't have any holes to fill. This is fairly simple.
Another approach:
In the code below, I've applied the second approach to a sample image.
Input image
External contours without any smoothing
After applying a Gaussian filter to x and y 1-D signals
C++ code
Mat im = imread("4.png", 0);
Mat cont = im.clone();
Mat original = Mat::zeros(im.rows, im.cols, CV_8UC3);
Mat smoothed = Mat::zeros(im.rows, im.cols, CV_8UC3);
// contour smoothing parameters for gaussian filter
int filterRadius = 5;
int filterSize = 2 * filterRadius + 1;
double sigma = 10;
vector > contours;
vector hierarchy;
// find external contours and store all contour points
findContours(cont, contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE, Point(0, 0));
for(size_t j = 0; j < contours.size(); j++)
{
// draw the initial contour shape
drawContours(original, contours, j, Scalar(0, 255, 0), 1);
// extract x and y coordinates of points. we'll consider these as 1-D signals
// add circular padding to 1-D signals
size_t len = contours[j].size() + 2 * filterRadius;
size_t idx = (contours[j].size() - filterRadius);
vector x, y;
for (size_t i = 0; i < len; i++)
{
x.push_back(contours[j][(idx + i) % contours[j].size()].x);
y.push_back(contours[j][(idx + i) % contours[j].size()].y);
}
// filter 1-D signals
vector xFilt, yFilt;
GaussianBlur(x, xFilt, Size(filterSize, filterSize), sigma, sigma);
GaussianBlur(y, yFilt, Size(filterSize, filterSize), sigma, sigma);
// build smoothed contour
vector > smoothContours;
vector smooth;
for (size_t i = filterRadius; i < contours[j].size() + filterRadius; i++)
{
smooth.push_back(Point(xFilt[i], yFilt[i]));
}
smoothContours.push_back(smooth);
drawContours(smoothed, smoothContours, 0, Scalar(255, 0, 0), 1);
cout << "debug contour " << j << " : " << contours[j].size() << ", " << smooth.size() << endl;
}