Call COM object method from Go without CGo

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一整个雨季
一整个雨季 2021-02-10 23:40

I have created a Direct3D9 wrapper in Go which uses CGo to interface with the COM objects in C.

I would like to get rid of the dependency on a C-compiler under Windows s

2条回答
  •  野的像风
    2021-02-11 00:44

    I asked the guys from go-ole, like @kostix suggested.

    Here is the solution:

    d3d9 doesn't have generally COM vtbl. for example, it doesn't have IDispatch interface. So you can't use go-ole for d3d9. But you can do it with writing all interface in go.

    package main
    
    import (
        "fmt"
        "log"
        "syscall"
        "unsafe"
    )
    
    const (
        D3D9_SDK_VERSION = 32
    )
    
    var (
        libd3d9             = syscall.NewLazyDLL("d3d9.dll")
        procDirect3DCreate9 = libd3d9.NewProc("Direct3DCreate9")
    )
    
    type IDirect3D struct {
        lpVtbl *IDirect3DVtbl
    }
    
    type IDirect3DVtbl struct {
        QueryInterface uintptr
        AddRef         uintptr
        Release        uintptr
    
        RegisterSoftwareDevice      uintptr
        GetAdapterCount             uintptr
        GetAdapterIdentifier        uintptr
        GetAdapterModeCount         uintptr
        EnumAdapterModes            uintptr
        GetAdapterDisplayMode       uintptr
        CheckDeviceType             uintptr
        CheckDeviceFormat           uintptr
        CheckDeviceMultiSampleType  uintptr
        CheckDepthStencilMatch      uintptr
        CheckDeviceFormatConversion uintptr
        GetDeviceCaps               uintptr
        GetAdapterMonitor           uintptr
        CreateDevice                uintptr
    }
    
    func (v *IDirect3D) AddRef() int32 {
        ret, _, _ := syscall.Syscall(
            v.lpVtbl.AddRef,
            1,
            uintptr(unsafe.Pointer(v)),
            0,
            0)
        return int32(ret)
    }
    
    func (v *IDirect3D) Release() int32 {
        ret, _, _ := syscall.Syscall(
            v.lpVtbl.Release,
            1,
            uintptr(unsafe.Pointer(v)),
            0,
            0)
        return int32(ret)
    }
    
    func (v *IDirect3D) GetAdapterCount() uint32 {
        ret, _, _ := syscall.Syscall(
            v.lpVtbl.GetAdapterCount,
            1,
            uintptr(unsafe.Pointer(v)),
            0,
            0)
        return uint32(ret)
    }
    
    func main() {
        v, r, err := procDirect3DCreate9.Call(uintptr(D3D9_SDK_VERSION))
        if r != 0 && err != nil {
            log.Fatal(err)
        }
        d3d := *((**IDirect3D)(unsafe.Pointer(&v)))
    
        d3d.AddRef()
        defer d3d.Release()
    
        fmt.Println(d3d.GetAdapterCount())
    }
    

    (c) mattn

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