I was trying to use WGL_ARB_pbuffer for offscreen rendering with OpenGL,
but I was failed during initialization. Here is my code.wglGetExtensionsStringA
wglGetProcAddress
requires an OpenGL rendering context; you need to call your wglCreateContext
and wglMakeCurrent
prior to calling wglGetProcAddress
. If you have not already setup an OpenGL context, wglGetProcAddress
will always return NULL
. If you're not sure if you have an OpenGL context yet (for example, if you're using a 3rd party framework/library), call wglGetCurrentContext
and check to make sure it's not returning NULL
.