I am using UIImagePickerController
to record a video. and am using AVPlayer
to play a video. and adding AVPlayerLayer
to UIImagePick
Your requirement is interesting. So you need to play and record at the same time, right?
So that, you will need to initialize audio session with the category AVAudioSessionCategoryPlayAndRecord
.
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:&error];
Because you are using UIImagePickerController
to record so you don't have much control to your speaker and your mic. So test and see if it works.
In case you still have problem, I suggest you to use AVCaptureSession
to record video without audio. Look at this example how to use it record-video-with-avcapturesession-2.
UPDATE: In my VOIP application, I use AVAudioUnit
to record while playing back. So I think the only way is record video and audio separately and then use AVComposition
to compose its to a single movie. Using AVCaptureSession
to record video only and use EZAudio to record audio. The EZAudio
use AVAudioUnit
to record so that it should work. You can test it by record audio while playing a movie and see if it works. I hope it will help
UPDATE: I tested and it only work if you use headphone or select microphone back. Here is the tested code:
NSString *moviePath = [[NSBundle mainBundle] pathForResource:@"videoviewdemo" ofType:@"mp4"];
NSURL *url = [NSURL fileURLWithPath:moviePath];
// You may find a test stream at .
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithURL:url];
AVPlayer *player = [AVPlayer playerWithPlayerItem:playerItem];
AVPlayerLayer *layer = [[AVPlayerLayer alloc] init];
[layer setPlayer:player];
[layer setFrame:CGRectMake(0, 0, 100, 100)];
[self.view.layer addSublayer:layer];
[player play];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
//
// Setup the AVAudioSession. EZMicrophone will not work properly on iOS
// if you don't do this!
//
AVAudioSession *session = [AVAudioSession sharedInstance];
NSError *error;
[session setCategory:AVAudioSessionCategoryPlayAndRecord error:&error];
if (error)
{
NSLog(@"Error setting up audio session category: %@", error.localizedDescription);
}
[session setActive:YES error:&error];
if (error)
{
NSLog(@"Error setting up audio session active: %@", error.localizedDescription);
}
//
// Customizing the audio plot's look
//
// Background color
self.audioPlot.backgroundColor = [UIColor colorWithRed:0.984 green:0.471 blue:0.525 alpha:1.0];
// Waveform color
self.audioPlot.color = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1.0];
// Plot type
self.audioPlot.plotType = EZPlotTypeBuffer;
//
// Create the microphone
//
self.microphone = [EZMicrophone microphoneWithDelegate:self];
//
// Set up the microphone input UIPickerView items to select
// between different microphone inputs. Here what we're doing behind the hood
// is enumerating the available inputs provided by the AVAudioSession.
//
self.inputs = [EZAudioDevice inputDevices];
self.microphoneInputPickerView.dataSource = self;
self.microphoneInputPickerView.delegate = self;
//
// Start the microphone
//
[self.microphone startFetchingAudio];
self.microphoneTextLabel.text = @"Microphone On";
[[AVAudioSession sharedInstance] overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];
});