How do you sync JavaScript animations with the tempo of a song, without building an “audio visualizer”?

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被撕碎了的回忆 2021-02-10 16:46

From my basic understanding, JavaScript audio visualizers are reflecting the music based on the actual sound waves. I would like to build something like a metronome (http://bl.

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  •  暗喜
    暗喜 (楼主)
    2021-02-10 17:09

    I had a similar problem, in that setInterval could not be relied on to "keep time" over a long period. My solution was the snippet below: (in coffee script, compiled js is in the link at the end)

    It provides a drop in replacement for setInetrval that will stay very close to keeping time. With it, you can do this:

    accurateInterval(1000 * 60 / bpm, callbackFunc);
    

    See my use case and example that syncs visuals with a provided BPM to a youtube video here: http://squeegy.github.com/MandalaTron/?bpm=64&vid=EaAzRm5MfY8&vidt=0.5&fullscreen=1

    accurateInterval code:

    # Accurate Interval, guaranteed not to drift!
    # (Though each call can still be a few milliseconds late)
    window.accurateInterval = (time, fn) ->
    
      # This value is the next time the the timer should fire.
      nextAt = new Date().getTime() + time
    
      # Allow arguments to be passed in in either order.
      if typeof time is 'function'
        [fn, time] = [time, fn]
    
      # Create a function that wraps our function to run.  This is responsible for
      # scheduling the next call and aborting when canceled.
      wrapper = ->
        nextAt += time
        wrapper.timeout = setTimeout wrapper, nextAt - new Date().getTime()
        fn()
    
      # Clear the next call when canceled.
      wrapper.cancel = -> clearTimeout wrapper.timeout
    
      # Schedule the first call.
      setTimeout wrapper, nextAt - new Date().getTime()
    
      # Return the wrapper function so cancel() can later be called on it.
      return wrapper
    

    get the coffee script and js here: https://gist.github.com/1d99b3cd81d610ac7351

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