Debugging C# assembly launched by embedded mono runtime?

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孤街浪徒
孤街浪徒 2021-02-10 14:14

I am talking about a small game engine using C# for game programming. So, I have a C++ app embedding mono runtime (I call it \'launcher\'). And I have an assembly written in C#

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  •  臣服心动
    2021-02-10 15:05

    Make use of network debugging.

    You could use the Soft Debugger to debug the Mono parts, and then use remote debugging for the C++ parts.

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