I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it per
Old post I know but nowadays your talking at least 128mb in the VM for available loading space on Bitmaps in memory using android java.
With textures you are loading outside the app space (c). So the loading limit is the same as the phones memory. (You'll notice on memory intensive games that the icons draw when going back to the home screen)