How to buffer audio using AVPlayer in iOS?

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滥情空心 2021-02-10 09:42

I want to play stream audio from the Internet. I wrote code that plays stream but it don\'t have any buffer so if signal is weak application stop playing audio. This is my code:

2条回答
  •  别跟我提以往
    2021-02-10 10:07

    The answer is in creating an error delegate that launched a selector every time the player stopped (The error changes when the network connection is interrupted or the stream didn't load properly):

    Here are delegates, just outside and above my RadioPlayer class:

    protocol errorMessageDelegate {
    func errorMessageChanged(newVal: String)
    }
    

    class:

    import Foundation
    import AVFoundation
    import UIKit
    
    class RadioPlayer : NSObject {
    
    static let sharedInstance = RadioPlayer()
    var instanceDelegate:sharedInstanceDelegate? = nil
    var sharedInstanceBool = false {
        didSet {
            if let delegate = self.instanceDelegate {
                delegate.sharedInstanceChanged(self.sharedInstanceBool)
            }
        }
    }
    private var player = AVPlayer(URL: NSURL(string: Globals.radioURL)!)
    private var playerItem = AVPlayerItem?()
    private var isPlaying = false
    
    var errorDelegate:errorMessageDelegate? = nil
    var errorMessage = "" {
        didSet {
            if let delegate = self.errorDelegate {
                delegate.errorMessageChanged(self.errorMessage)
            }
        }
    }
    
    override init() {
        super.init()
    
        errorMessage = ""
    
        let asset: AVURLAsset = AVURLAsset(URL: NSURL(string: Globals.radioURL)!, options: nil)
    
        let statusKey = "tracks"
    
        asset.loadValuesAsynchronouslyForKeys([statusKey], completionHandler: {
            var error: NSError? = nil
    
            dispatch_async(dispatch_get_main_queue(), {
                let status: AVKeyValueStatus = asset.statusOfValueForKey(statusKey, error: &error)
    
                if status == AVKeyValueStatus.Loaded{
    
                    let playerItem = AVPlayerItem(asset: asset)
    
                    self.player = AVPlayer(playerItem: playerItem)
                    self.sharedInstanceBool = true
    
                } else {
                    self.errorMessage = error!.localizedDescription
                    print(error!)
                }
    
            })
    
    
        })
    
        NSNotificationCenter.defaultCenter().addObserverForName(
            AVPlayerItemFailedToPlayToEndTimeNotification,
            object: nil,
            queue: nil,
            usingBlock: { notification in
                print("Status: Failed to continue")
                self.errorMessage = "Stream was interrupted"
        })
    
        print("Initializing new player")
    
    }
    
    func resetPlayer() {
        errorMessage = ""
    
        let asset: AVURLAsset = AVURLAsset(URL: NSURL(string: Globals.radioURL)!, options: nil)
    
        let statusKey = "tracks"
    
        asset.loadValuesAsynchronouslyForKeys([statusKey], completionHandler: {
            var error: NSError? = nil
    
            dispatch_async(dispatch_get_main_queue(), {
                let status: AVKeyValueStatus = asset.statusOfValueForKey(statusKey, error: &error)
    
                if status == AVKeyValueStatus.Loaded{
    
                    let playerItem = AVPlayerItem(asset: asset)
                    //playerItem.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.New, context: &ItemStatusContext)
    
                    self.player = AVPlayer(playerItem: playerItem)
                    self.sharedInstanceBool = true
    
                } else {
                    self.errorMessage = error!.localizedDescription
                    print(error!)
                }
    
            })
        })
    }
    
    func bufferFull() -> Bool {
        return bufferAvailableSeconds() > 45.0
    }
    
    func bufferAvailableSeconds() -> NSTimeInterval {
        // Check if there is a player instance
        if ((player.currentItem) != nil) {
    
            // Get current AVPlayerItem
            let item: AVPlayerItem = player.currentItem!
            if (item.status == AVPlayerItemStatus.ReadyToPlay) {
    
                let timeRangeArray: NSArray = item.loadedTimeRanges
                if timeRangeArray.count < 1 { return(CMTimeGetSeconds(kCMTimeInvalid)) }
                let aTimeRange: CMTimeRange = timeRangeArray.objectAtIndex(0).CMTimeRangeValue
                //let startTime = CMTimeGetSeconds(aTimeRange.end)
                let loadedDuration = CMTimeGetSeconds(aTimeRange.duration)
    
                return (NSTimeInterval)(loadedDuration);
            }
            else {
                return(CMTimeGetSeconds(kCMTimeInvalid))
            }
        } 
        else {
            return(CMTimeGetSeconds(kCMTimeInvalid))
        }
    }
    
    func play() {
        player.play()
        isPlaying = true
        print("Radio is \(isPlaying ? "" : "not ")playing")
    }
    
    func pause() {
        player.pause()
        isPlaying = false
        print("Radio is \(isPlaying ? "" : "not ")playing")
    }
    
    func currentlyPlaying() -> Bool {
        return isPlaying
    }
    
    }
    protocol sharedInstanceDelegate {
    func sharedInstanceChanged(newVal: Bool)
    }
    

    RadioViewController:

    import UIKit
    import AVFoundation
    
    class RadioViewController: UIViewController, errorMessageDelegate, sharedInstanceDelegate {
    
    // MARK: Properties
    
    var firstErrorSkip = true
    var firstInstanceSkip = true
    
    @IBOutlet weak var listenLabel: UILabel!
    @IBOutlet weak var radioSwitch: UIImageView!
    
    @IBAction func back(sender: AnyObject) {
        print("Dismissing radio view")
        if let navigationController = self.navigationController
        {
            navigationController.popViewControllerAnimated(true)
        }
    }
    
    @IBAction func switched(sender: AnyObject) {
        toggle()
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
    
        do {
            try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
            print("AVAudioSession Category Playback OK")
            do {
                try AVAudioSession.sharedInstance().setActive(true)
                print("AVAudioSession is Active")
    
            } catch let error as NSError {
                print(error.localizedDescription)
            }
        } catch let error as NSError {
            print(error.localizedDescription)
        }
    
        RadioPlayer.sharedInstance.errorDelegate = self
        RadioPlayer.sharedInstance.instanceDelegate = self
    
        if RadioPlayer.sharedInstance.currentlyPlaying() {
            radioSwitch.image = UIImage(named: "Radio_Switch_Active")
            listenLabel.text = "Click to Pause Radio Stream:"
        }
    
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    func toggle() {
        if RadioPlayer.sharedInstance.currentlyPlaying() {
            pauseRadio()
        } else {
            playRadio()
        }
    }
    
    func playRadio() {
        firstErrorSkip = false
        firstInstanceSkip = false
    
        if RadioPlayer.sharedInstance.errorMessage != "" || RadioPlayer.sharedInstance.bufferFull() {
            resetStream()
        } else {
            radioSwitch.image = UIImage(named: "Radio_Switch_Active")
            listenLabel.text = "Click to Pause Radio Stream:"
            RadioPlayer.sharedInstance.play()
        }
    }
    
    func pauseRadio() {
        RadioPlayer.sharedInstance.pause()
        radioSwitch.image = UIImage(named: "Radio_Switch_Inactive")
        listenLabel.text = "Click to Play Radio Stream:"
    }
    
    func resetStream() {
        print("Reloading interrupted stream");
        RadioPlayer.sharedInstance.resetPlayer()
        //RadioPlayer.sharedInstance = RadioPlayer();
        RadioPlayer.sharedInstance.errorDelegate = self
        RadioPlayer.sharedInstance.instanceDelegate = self
        if RadioPlayer.sharedInstance.bufferFull() {
            radioSwitch.image = UIImage(named: "Radio_Switch_Active")
            listenLabel.text = "Click to Pause Radio Stream:"
            RadioPlayer.sharedInstance.play()
        } else {
            playRadio()
        }
    }
    
    func errorMessageChanged(newVal: String) {
        if !firstErrorSkip {
            print("Error changed to '\(newVal)'")
            if RadioPlayer.sharedInstance.errorMessage != "" {
                print("Showing Error Message")
                let alertController = UIAlertController(title: "Stream Failure", message: RadioPlayer.sharedInstance.errorMessage, preferredStyle: UIAlertControllerStyle.Alert)
                alertController.addAction(UIAlertAction(title: "Dismiss", style: UIAlertActionStyle.Default, handler: nil))
    
                self.presentViewController(alertController, animated: true, completion: nil)
    
                pauseRadio()
    
            }
        } else {
            print("Skipping first init")
            firstErrorSkip = false
        }
    }
    
    func sharedInstanceChanged(newVal: Bool) {
        if !firstInstanceSkip {
        print("Detected New Instance")
            if newVal {
                RadioPlayer.sharedInstance.play()
            }
        } else {
            firstInstanceSkip = false
        }
    }
    
    }
    

    Hope this will help :)

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