Crystalspace vs. Irrlicht vs. …?

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轻奢々
轻奢々 2021-02-10 09:28

So, I use Linux, and I\'ve been trying to find the time to get into game programming. I started out with Panda3d and had some pretty decent results and got a feel for many of th

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  •  情话喂你
    2021-02-10 10:08

    If you ask me, Irrlich is the best open source engine - it has clear architecture, good performance and requires lesser code to be written by programmer. I can not honestly compare Irrlicht with Crystal Space or Orge. I consider CS as mess of code, written by many different programmers in different manners - I am hard to imagine how to use it too (due to absolute lack of documentation). As for Ogre, it is not easier than D3D. I've examined different samples and fount plenty multyline fragments of code that are done with a single line in D3D. So, I simply can not see a reason, why to spent months learning OGRE's terrible API - if one has free time, I would advice to learn D3D itself. I can say even more - Irrlicht is better, than many commercial engines, for example - Torque (absolute lack of documentation, forces to start project over existing one etc.), Truevision etc. Of course, Irrlicht lacks some great features, AAA grade engines must have, but it is quite sufficient for smaller projects. If you have not BIG money to acquire Gamebryo and similar grades engine, I would advice to stick with Irrlicht - for first several projects at least.

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