Modify canvas from wasm

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死守一世寂寞
死守一世寂寞 2021-02-10 05:53

Is it possible to efficiently modify the html5 canvas from web assembly?

Update:

var imageData = context.getImageData(x, y, w, h)
var buffer = imageData         


        
4条回答
  •  后悔当初
    2021-02-10 06:11

    I understand a solution has been accepted, but in case someone else lands here looking for an alternative I'll post anyways.

    I don't actively participate in the development of the wasm-bindgen tool for rust, but its currently able to modify the canvas element through the web-sys crate. The code shown below is taken from the link on the wasm-bindgen book page.

    
    use std::f64;
    use wasm_bindgen::prelude::*;
    use wasm_bindgen::JsCast;
    
    #[wasm_bindgen(start)]
    pub fn start() {
        let document = web_sys::window().unwrap().document().unwrap();
        let canvas = document.get_element_by_id("canvas").unwrap();
        let canvas: web_sys::HtmlCanvasElement = canvas
            .dyn_into::()
            .map_err(|_| ())
            .unwrap();
    
        let context = canvas
            .get_context("2d")
            .unwrap()
            .unwrap()
            .dyn_into::()
            .unwrap();
    
        context.begin_path();
    
        // Draw the outer circle.
        context
            .arc(75.0, 75.0, 50.0, 0.0, f64::consts::PI * 2.0)
            .unwrap();
    
        // Draw the mouth.
        context.move_to(110.0, 75.0);
        context.arc(75.0, 75.0, 35.0, 0.0, f64::consts::PI).unwrap();
    
        // Draw the left eye.
        context.move_to(65.0, 65.0);
        context
            .arc(60.0, 65.0, 5.0, 0.0, f64::consts::PI * 2.0)
            .unwrap();
    
        // Draw the right eye.
        context.move_to(95.0, 65.0);
        context
            .arc(90.0, 65.0, 5.0, 0.0, f64::consts::PI * 2.0)
            .unwrap();
    
        context.stroke();
    }
    

    The canvas object is accessible from the rust code that is converted into web-assembly. There are many ways to invoke the web-assembly code, but the suggested one for this example is an index.js file with these contents, and a bundler like webpack.

    import("path/to/wasm/canvas/code").catch(console.error)
    

    For end to end demonstration of this follow this link as reference.

    canvas hello world

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