Is it possible to efficiently modify the html5 canvas from web assembly?
Update:
var imageData = context.getImageData(x, y, w, h)
var buffer = imageData
I understand a solution has been accepted, but in case someone else lands here looking for an alternative I'll post anyways.
I don't actively participate in the development of the wasm-bindgen tool for rust, but its currently able to modify the canvas element through the web-sys crate. The code shown below is taken from the link on the wasm-bindgen book page.
use std::f64;
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
#[wasm_bindgen(start)]
pub fn start() {
let document = web_sys::window().unwrap().document().unwrap();
let canvas = document.get_element_by_id("canvas").unwrap();
let canvas: web_sys::HtmlCanvasElement = canvas
.dyn_into::()
.map_err(|_| ())
.unwrap();
let context = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::()
.unwrap();
context.begin_path();
// Draw the outer circle.
context
.arc(75.0, 75.0, 50.0, 0.0, f64::consts::PI * 2.0)
.unwrap();
// Draw the mouth.
context.move_to(110.0, 75.0);
context.arc(75.0, 75.0, 35.0, 0.0, f64::consts::PI).unwrap();
// Draw the left eye.
context.move_to(65.0, 65.0);
context
.arc(60.0, 65.0, 5.0, 0.0, f64::consts::PI * 2.0)
.unwrap();
// Draw the right eye.
context.move_to(95.0, 65.0);
context
.arc(90.0, 65.0, 5.0, 0.0, f64::consts::PI * 2.0)
.unwrap();
context.stroke();
}
The canvas object is accessible from the rust code that is converted into web-assembly. There are many ways to invoke the web-assembly code, but the suggested one for this example is an index.js file with these contents, and a bundler like webpack.
import("path/to/wasm/canvas/code").catch(console.error)
For end to end demonstration of this follow this link as reference.
canvas hello world