what is the first step in (NSTimer release and invalidate)?

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深忆病人
深忆病人 2021-02-10 03:29

Can I send argument with @selector in NSTimer? If I want to release NSTimer, are the following steps right in dealloc?

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  •  野趣味
    野趣味 (楼主)
    2021-02-10 03:59

    [timer release] only needs to be called if you "own" the timer. From Apple's documentation:

    Because the run loop maintains the timer, from the perspective of memory management there's typically no need to keep a reference to a timer once you’ve scheduled it. Since the timer is passed as an argument when you specify its method as a selector, you can invalidate a repeating timer when appropriate within that method. In many situations, however, you also want the option of invalidating the timer—perhaps even before it starts. In this case, you do need to keep a reference to the timer, so that you can send it an invalidate message whenever is appropriate. If you create an unscheduled timer (see “Unscheduled Timers”), then you must maintain a strong reference to the timer (in a reference-counted environment, you retain it) so that it is not deallocated before you use it.

    What does this mean?

    If you alloc and init a timer, you must also release it, like so:

    NSTimer * timer = [[NSTimer alloc] initWith...];
    
    NSRunLoop * runLoop = [NSRunLoop currentRunLoop];
    [runLoop addTimer:timer forMode:NSDefaultRunLoopMode];
    [timer release];
    
    ...
    ...
    
    [timer invalidate];
    timer = nil;
    

    Once the timer has been added to the run loop, there is no reason to keep a reference to it anymore, since the run loops owns it. In this case, as shown, you would release the timer as soon as you add it to the run loop, and then simply invalidate it when you are finished. The final line (setting timer to nil) is for safety. The call to invalidate will result in the timer being released (by the run loop), so it is unsafe to keep a reference that points to it. Setting the local reference to nil keeps things kosher.

    If, however, you create a timer using one of the convenience methods like so:

    NSTimer * timer = [NSTimer scheduledTimerWithTimeInterval ...];
    

    You do not need to call [timer release] at all! The convenience method adds the timer to the run loop, which then owns it, so you do not need to perform any memory management on the returned timer object. You would simply invalidate the timer when you no longer want to use it:

    [timer invalidate];
    timer = nil;
    

    Or, if the timer was not set to repeat, you would do absolutely nothing at all, since it would be released after its first invocation.

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