How to create a billboard translation matrix from a point in space using glm?
mat4 billboard(vec3 position, vec3 cameraPos, vec3 cameraUp) {
vec3 look = normalize(cameraPos - position);
vec3 right = cross(cameraUp, look);
vec3 up2 = cross(look, right);
mat4 transform;
transform[0] = vec4(right, 0);
transform[1] = vec4(up2, 0);
transform[2] = vec4(look, 0);
// Uncomment this line to translate the position as well
// (without it, it's just a rotation)
//transform[3] = vec4(position, 0);
return transform;
}