i want to shade the quad with checkers:
f(P)=[floor(Px)+floor(Py)]mod2.
My quad is:
glBegin(GL_QUADS);
glVerte
Another nice way to do it is by just tiling a known pattern (zooming out). Assuming that you have a square canvas:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;
uv -= 0.5; // moving the coordinate system to middle of screen
// Output to screen
fragColor = vec4(vec3(step(uv.x * uv.y, 0.)), 1.);
}
Code above gives you this kind of pattern.
Code below by just zooming 4.5 times and taking the fractional part repeats the pattern 4.5 times resulting in 9 squares per row.
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fract(fragCoord/iResolution.xy * 4.5);
uv -= 0.5; // moving the coordinate system to middle of screen
// Output to screen
fragColor = vec4(vec3(step(uv.x * uv.y, 0.)), 1.);
}