we use a self-written 32bit C++ DLL from our C# applications. Now we\'ve noticed that when the C# applications are run on a 64bit system, the 64bit runtime is automatically used
I had similar problem but it was with Unrar.dll being either 32 or 64bit.
There can be two approaches to make it work:
a)
#if x64
// ... define all x64 imports here
#else
// ... define all x86 imports here
#endif
And compile application for 32Bit and 64bit.
b) Another way was to create an interface for the imports and implement 32 bit and 64 bits versions separately.
If 32 bit, instantiate the 32 bit implementation, else instantiate the 64 bit implementation.