I\'m using triangulation code that works pretty well (it processes polygons with holes and integrates with JTS) but apparently it doesn\'t respect the winding of triangles. Some
For a triangle A B C, you can find the winding by computing the cross product (B - A) x (C - A). For 2d tri's, with z=0, it will only have a z component.
To give all the same winding, swap vertices C and B if this z component is negative.