Understanding Memory Performance Counters

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南旧
南旧 2021-02-09 19:03

[Update - Sep 30, 2010]

Since I studied a lot on this & related topics, I\'ll write whatever tips I gathered out of my experiences and suggestions provided in answer

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  •  囚心锁ツ
    2021-02-09 19:41

    Nayan, here are the answers to your questions, and a couple of additional advices.

    1. You cannot free them, you can only make them easier to be collected by GC. Seems you already know the way:the key is reducing the number of references to the object.
    2. Fragmentation is one more thing which you cannot control. But there are several factors which can influence this:
      • LOH external fragmentation is less dangerous than Gen2 external fragmentation, 'cause LOH is not compacted. The free slots of LOH can be reused instead.
      • If the 500Kb byte arrays are referring to are used as some IO buffers (e.g. passed to some socket-based API or unmanaged code), there are high chances that they will get pinned. A pinned object cannot be compacted by GC, and they are one of the most frequent reasons of heap fragmentation.
      • 85K is a limit for an object size. But remember, System.Array instance is an object too, so all your 500K byte[] are in LOH.
      • All counters that are in your post can give a hint about changes in memory consumption, but in your case I would select BIAH (Bytes in all heaps) and LOH size as primary indicators. BIAH show the total size of all managed heaps (Gen1 + Gen2 + LOH, to be precise, no Gen0 - but who cares about Gen0, right? :) ), and LOH is the heap where all large byte[] are placed.

    Advices:

    • Something that already has been proposed: pre-allocate and pool your buffers.

    • A different approach which can be effective if you can use any collection instead of contigous array of bytes (this is not the case if the buffers are used in IO): implement a custom collection which internally will be composed of many smaller-sized arrays. This is something similar to std::deque from C++ STL library. Since each individual array will be smaller than 85K, the whole collection won't get in LOH. The advantage you can get with this approach is the following: LOH is only collected when a full GC happens. If the byte[] in your application are not long-lived, and (if they were smaller in size) would get in Gen0 or Gen1 before being collected, this would make memory management for GC much easier, since Gen2 collection is much more heavyweight.

    • An advice on the testing & monitoring approach: in my experience, the GC behavior, memory footprint and other memory-related stuff need to be monitored for quite a long time to get some valid and stable data. So each time you change something in the code, have a long enough test with monitoring the memory performance counters to see the impact of the change.

    • I would also recommend to take a look at % Time in GC counter, as it can be a good indicator of the effectiveness of memory management. The larger this value is, the more time your application spends on GC routines instead of processing the requests from users or doing other 'useful' operations. I cannot give advices for what absolute values of this counter indicate an issue, but I can share my experience for your reference: for the application I am working on, we usually treat % Time in GC higher than 20% as an issue.

    Also, it would be useful if you shared some values of memory-related perf counters of your application: Private bytes and Working set of the process, BIAH, Total committed bytes, LOH size, Gen0, Gen1, Gen2 size, # of Gen0, Gen1, Gen2 collections, % Time in GC. This would help better understand your issue.

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