Cannot deploy GLFW 3.2

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我在风中等你
我在风中等你 2021-02-09 19:01

So this one is a doozie;
I\'ve got a pretty large OpenGL solution, written in version 3.2 core with GLSL 1.5 in Windows 7. I am using GLEW and GLM as helper libraries. When

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  •  野性不改
    2021-02-09 19:47

    I ran into the same issue. I had to create a VAO before my VBO's and now it works on OS X.

    GLuint vertex_array;
    glGenVertexArrays(1, &vertex_array);
    glBindVertexArray(vertex_array);
    

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