The specification for the glVertexAttribPointer
is as follows:
void glVertexAttribPointer( GLuint index,
GLint size,
GLenum type,
GLbool
One way of looking at it is that the last argument is always a pointer:
At least that's the only logical explanation I could ever find.
Personally, I think that overloading the entry point this way was a very unfortunate decision, for a number of reasons:
In languages like Java, you typically end up with overloaded versions of the function that accept different types. As a somewhat curious historical note, the overloaded version with an int
argument was missing in the initial version of the GLES20
bindings in Android, which meant that you could not use VBOs from Java. So this has tripped up more that just the occasional casual OpenGL programmer.