I am currently developing a game using XNA (School project), and I was wondering if there\'s a way to list all the resources during runtime because my resource files are named #
Would something like this help?
public static Dictionary LoadContent(this ContentManager contentManager, string contentFolder)
{
//Load directory info, abort if none
DirectoryInfo dir = new DirectoryInfo(contentManager.RootDirectory + "\\" + contentFolder);
if (!dir.Exists)
throw new DirectoryNotFoundException();
//Init the resulting list
Dictionary result = new Dictionary();
//Load all files that matches the file filter
FileInfo[] files = dir.GetFiles("*.*");
foreach (FileInfo file in files)
{
string key = Path.GetFileNameWithoutExtension(file.Name);
result[key] = contentManager.Load(contentManager.RootDirectory + "/" + contentFolder + "/" + key);
}
//Return the result
return result;
}