I\'m currently reviewing/refactoring a multithreaded application which is supposed to be multithreaded in order to be able to use all the available cores and theoretically deliv
More threads then there are cores, typically means that the program is not performing optimally.
So a program which spawns loads of threads usually is not designed in the best fashion. A good example of this practice are the classic Socket examples where every incoming connection got it's own thread to handle of the connection. It is a very non scalable way to do things. The more threads there are, the more time the OS will have to use for context switching between threads.