I have a restful (webHttpBinding) self-hosted WCF service. Most methods are returning xml or json version of objects to the client.
I have a couple of GET methods that t
I've done something like what you're asking about here - self hosted, too. I wrote a WCF (BasicHttpBinding) service that did both streaming and buffering of data to client devices consuming my service for data synchronization. Streaming is hard, as you've probably figured out, and I don't think there's any way to "write into the stream".
In a basic sense, Streaming over a WCF service works the same way that File.IO works, as seen in the code below
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
If the file in question is 1 GB, your filestream will begin returning bytes before its read to the end of the file. Streaming over WCF works the same way (in fact, it implements FileStream, in my experience), which is why it's good for huge chunks of data. It reads ... it sends; it reads ... it sends. So I'm not sure how you'd inject some information into that stream for output to your screen.
Having said that, our Synch UI displays the count of bytes coming down, plus the percentage complete, to keep the users from turning off the machine or canceling. We do this by having a separate thread reads the size of the downloading file every 10 seconds and calculating the percentage of the whole (the complete size is send back as a parameter in the response), then writing the results out to the UI results window. So the solution is actually pretty simple, in our case.