I want to read the binary data of an image and then save it again to my local disk with JavaScript.
I wrote a small demo that shows this use-case. To read the file I us
I have tested this code on your fiddle and it has worked like a charm:
var contentType = '';
window.saveImage = function() {
var textToWrite = document.getElementById("inputTextToSave").value;
var splittedTextToWrite = textToWrite.split(",");
var u16 = new Uint16Array(splittedTextToWrite.length);
for(i=0; i
I'm not an expert on the new HTML5 APIs
, but I will try to explain a bit what I have done.
1) I have saved a PNG
to disk. (photo.png)
2) If you have Linux, you can see the contents of the file in hexadecimal format with this command od -cx photo.png
. If not you need some hexadecimal editor.
The first lines of photo.png in hexadecimal show something like this:
211 P N G \r \n 032 \n \0 \0 \0 \r I H D R
5089 474e 0a0d 0a1a 0000 0d00 4849 5244
Each pair of numbers in the second line represent the hexadecimal codification of the symbol above: 5089 is the codification of 211 P, 50 is the hex value for P and 89 for 211 (little endian codification, the first two bytes encodes the second symbol, the last two encodes the first symbol)
3) Instead of read the file as a binaryString
, I read it as an ArrayBuffer
(it doesn't make encoding conversions).
4) When the file is read, I transform the ArrayBuffer
into a Uint16Array
, and store each value in an array to show its decimal value on your text area. It shows the values as a list of decimal numbers, comma separated.
The first decimal number will in this case will be 20617, which is the decimal equivalent for the 5089 hexadecimal.
5) Prior to saving the file, some simple code splits the decimal values and add them to a new Uint16Array
.
It worked for me... It's a bit confusing and probably someone will get a better & more efficient approach using the APIs in another way.