Video rotated after applying AVVideoComposition

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野性不改
野性不改 2021-02-09 07:00

After applying an AVVideoComposition to my AVPlayerItem, the filter I apply does work, but the video gets rotated in the AVPlayerLayer.

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  •  情深已故
    2021-02-09 07:31

    You have a problem in the renderingSize of AVVideoComposition. You should apply transform on AVMutableVideoCompositionInstruction (ie. Rotate and translate transform ).

    I have done it in Objective-c and am posting my code. You can convert the syntax into Swift

    Objective-c

    //------------------------------------
    //      FIXING ORIENTATION
    //------------------------------------
    
    
    AVMutableVideoCompositionInstruction * MainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
    MainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, CMTimeAdd(firstAsset.duration, secondAsset.duration));
    
    AVMutableVideoCompositionLayerInstruction *FirstlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:secondTrack]; // second
    
    AVAssetTrack *FirstAssetTrack = [[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    UIImageOrientation FirstAssetOrientation_  = UIImageOrientationUp;
    BOOL  isFirstAssetPortrait_  = NO;
    CGAffineTransform firstTransform = FirstAssetTrack.preferredTransform;
    if(firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0)  {FirstAssetOrientation_= UIImageOrientationRight; isFirstAssetPortrait_ = YES;}
    if(firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0)  {FirstAssetOrientation_ =  UIImageOrientationLeft; isFirstAssetPortrait_ = YES;}
    if(firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0)   {FirstAssetOrientation_ =  UIImageOrientationUp;}
    if(firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0) {FirstAssetOrientation_ = UIImageOrientationDown;}
    CGFloat FirstAssetScaleToFitRatio = 320.0/FirstAssetTrack.naturalSize.width;
    if(isFirstAssetPortrait_){
        FirstAssetScaleToFitRatio = 320.0/FirstAssetTrack.naturalSize.height;
        CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
        [FirstlayerInstruction setTransform:CGAffineTransformConcat(FirstAssetTrack.preferredTransform, FirstAssetScaleFactor) atTime:kCMTimeZero];
    }else{
        CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
        [FirstlayerInstruction setTransform:CGAffineTransformConcat(CGAffineTransformConcat(FirstAssetTrack.preferredTransform, FirstAssetScaleFactor),CGAffineTransformMakeTranslation(0, 160)) atTime:kCMTimeZero];
    }
    [FirstlayerInstruction setOpacity:0.0 atTime:firstAsset.duration];
    
    
    
    AVMutableVideoCompositionLayerInstruction *SecondlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:firstTrack];
    AVAssetTrack *SecondAssetTrack = [[secondAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    UIImageOrientation SecondAssetOrientation_  = UIImageOrientationUp;
    BOOL  isSecondAssetPortrait_  = NO;
    CGAffineTransform secondTransform = SecondAssetTrack.preferredTransform;
    if(secondTransform.a == 0 && secondTransform.b == 1.0 && secondTransform.c == -1.0 && secondTransform.d == 0)  {SecondAssetOrientation_= UIImageOrientationRight; isSecondAssetPortrait_ = YES;}
    if(secondTransform.a == 0 && secondTransform.b == -1.0 && secondTransform.c == 1.0 && secondTransform.d == 0)  {SecondAssetOrientation_ =  UIImageOrientationLeft; isSecondAssetPortrait_ = YES;}
    if(secondTransform.a == 1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == 1.0)   {SecondAssetOrientation_ =  UIImageOrientationUp;}
    if(secondTransform.a == -1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == -1.0) {SecondAssetOrientation_ = UIImageOrientationDown;}
    CGFloat SecondAssetScaleToFitRatio = 320.0/SecondAssetTrack.naturalSize.width;
    if(isSecondAssetPortrait_){
        SecondAssetScaleToFitRatio = 320.0/SecondAssetTrack.naturalSize.height;
        CGAffineTransform SecondAssetScaleFactor = CGAffineTransformMakeScale(SecondAssetScaleToFitRatio,SecondAssetScaleToFitRatio);
        [SecondlayerInstruction setTransform:CGAffineTransformConcat(SecondAssetTrack.preferredTransform, SecondAssetScaleFactor) atTime:firstAsset.duration];
    }else{
        ;
        CGAffineTransform SecondAssetScaleFactor = CGAffineTransformMakeScale(SecondAssetScaleToFitRatio,SecondAssetScaleToFitRatio);
        [SecondlayerInstruction setTransform:CGAffineTransformConcat(CGAffineTransformConcat(SecondAssetTrack.preferredTransform, SecondAssetScaleFactor),CGAffineTransformMakeTranslation(0, 160)) atTime:secondAsset.duration];
    }
    
    
    MainInstruction.layerInstructions = [NSArray arrayWithObjects:SecondlayerInstruction,nil];;
    
    AVMutableVideoComposition *MainCompositionInst = [AVMutableVideoComposition videoComposition];
    MainCompositionInst.instructions = [NSArray arrayWithObject:MainInstruction];
    MainCompositionInst.frameDuration = CMTimeMake(1, 30);
    MainCompositionInst.renderSize = CGSizeMake(320.0, 480.0);
    
    
    // Now , you have Orientation Fixed Instrucation layer
    // add this composition to your video 

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