I\'m trying to rebuild some preprocessing I have done before in Gimp, using OpenCV. The first stage is a Sobel filter for edge detection. It works very well in Gimp:
Image used from https://www.pexels.com/photo/brown-wooden-flooring-hallway-176162/ ("Free for personal and commercial use").
Edge detection via the Sobel filter requires two separate filter operations. It cannot be done in a single step. The result of the two separate steps has to be combined to form the final result of the edge detection.
Info: I'm using float images (CV_32F)
for simplicity.
Solution in code:
// Load example image
std::string path = "C:\\Temp\\SobelTest\\Lobby2\\";
std::string filename = "pexels-photo-176162 scaled down.jpeg";
std::string fqn = path + filename;
cv::Mat img = cv::imread(fqn, CV_LOAD_IMAGE_COLOR); // Value range: 0 - 255
// Convert to float and adapt value range (for simplicity)
img.convertTo(img, CV_32F, 1.f/255); // Value range: 0.0 - 1.0
// Build data for 3x3 vertical Sobel kernel
float sobelKernelHorizontalData[3][3] =
{
{-1, 0, 1},
{-2, 0, 2},
{-1, 0, 1}
};
// Calculate normalization divisor/factor
float sobelKernelNormalizationDivisor = 4.f;
float sobelKernelNormalizationFactor = 1.f / sobelKernelNormalizationDivisor;
// Generate cv::Mat for vertical filter kernel
cv::Mat sobelKernelHorizontal =
cv::Mat(3,3, CV_32F, sobelKernelHorizontalData); // Value range of filter result (if it is used for filtering): 0 - 4*255 or 0.0 - 4.0
// Apply filter kernel normalization
sobelKernelHorizontal *= sobelKernelNormalizationFactor; // Value range of filter result (if it is used for filtering): 0 - 255 or 0.0 - 1.0
// Generate cv::Mat for horizontal filter kernel
cv::Mat sobelKernelVertical;
cv::transpose(sobelKernelHorizontal, sobelKernelVertical);
// Apply two distinct Sobel filtering steps
cv::Mat imgFilterResultVertical;
cv::Mat imgFilterResultHorizontal;
cv::filter2D(img, imgFilterResultVertical, CV_32F, sobelKernelVertical);
cv::filter2D(img, imgFilterResultHorizontal, CV_32F, sobelKernelHorizontal);
// Build overall filter result by combining the previous results
cv::Mat imgFilterResultMagnitude;
cv::magnitude(imgFilterResultVertical, imgFilterResultHorizontal, imgFilterResultMagnitude);
// Write images to HDD. Important: convert back to uchar, otherwise we get black images
std::string filenameFilterResultVertical = path + "imgFilterResultVertical" + ".jpeg";
std::string filenameFilterResultHorizontal = path + "imgFilterResultHorizontal" + ".jpeg";
std::string filenameFilterResultMagnitude = path + "imgFilterResultMagnitude" + ".jpeg";
cv::Mat imgFilterResultVerticalUchar;
cv::Mat imgFilterResultHorizontalUchar;
cv::Mat imgFilterResultMagnitudeUchar;
imgFilterResultVertical.convertTo(imgFilterResultVerticalUchar, CV_8UC3, 255);
imgFilterResultHorizontal.convertTo(imgFilterResultHorizontalUchar, CV_8UC3, 255);
imgFilterResultMagnitude.convertTo(imgFilterResultMagnitudeUchar, CV_8UC3, 255);
cv::imwrite(filenameFilterResultVertical, imgFilterResultVerticalUchar);
cv::imwrite(filenameFilterResultHorizontal, imgFilterResultHorizontalUchar);
cv::imwrite(filenameFilterResultMagnitude, imgFilterResultMagnitudeUchar);
// Show images
cv::imshow("img", img);
cv::imshow("imgFilterResultVertical", imgFilterResultVertical);
cv::imshow("imgFilterResultHorizontal", imgFilterResultHorizontal);
cv::imshow("imgFilterResultMagnitude", imgFilterResultMagnitude);
cv::waitKey();
Note that this code is equivalent to this:
cv::Sobel(img, imgFilterResultVertical, CV_32F, 1, 0, 3, sobelKernelNormalizationFactor);
cv::Sobel(img, imgFilterResultHorizontal, CV_32F, 0, 1, 3, sobelKernelNormalizationFactor);
cv::magnitude(imgFilterResultVertical, imgFilterResultHorizontal, imgFilterResultMagnitude);
Source image, vertical filter result, horizontal filter result, combined filter result (magnitude)
CV_32F
) is often very useful and sometimes simpler. However, working with float images
is also slower since 4 times the data is used (compared to uchar). So if you want correctness as well as high performance,
you will have to use uchar images only and always pass the correct divisors (parameter "alpha") to OpenCV functions.
However, this is more error prone and it could happen that your values will overflow without you even realizing it.The normalization divisor for kernels can be calculated by the following fomula:
f = max(abs(sumNegative), abs(sumPositive))
where sumNegative is the sum of negative values in the kernel and sumPositive the sum of positive values in the kernel.
WARNING: this is not equal to float normalizationDivisor = cv::sum(cv::abs(kernel))(0)
, you will have to write a custom function for this.
It generally makes no sense to apply edge detection filters on color images.
Having the image display which color channel (B, G, R) contributes how much to the edge detection and "encoding" this result into a colored pixel is a very specific and uncommon procedure.
Of course if your goal is simply to make the image look "cool", then go ahead. In this case most rules won't apply anyway.
Update 2018-04-24
After rethinking repeatedly what I have written and working with image filtering over the years I have to admit: there are very valid and important reasons where edge detection on color images is useful.
Simply put: you'd want edge detection on color images if there are edges in the images which would not be visible in the gray image. Obviously this would be the case the edge between (two) differently colored areas where the colors are fairly distinguishable while their gray value would be (roughly) the same. This can happen non-intuitively because as humans we're used to seeing in color. If your application wants to be robust in such use cases you should prefer using color instead of gray images for edge detection.
Since the filtering step on the color image results in a 3-channel edge image the result has to be sensibly transformed into a single representative edge image.
This transformation step can be done in various ways: - Simple averaging - Calculating by weighting the same way as weighting B-, G-, and R-channels (0.11, 0.59, 0.30) when manually calculating the brightness of an image (which would result in an edge image already very close to the human perception) - Calculating by weighting where the humanly perceived contrast between the respective colors (there might be some LAB based approach to this out there...) - Using the maximum value for each pixel from the 3 channels - etc.
It depends on what exactly you want to achieve and how much work you want to put into this. Generally the averaging or RGB-/BGR-based weighting will suffice.