I have a finite amount of classes with the nearly-same implementation, the only different being the underlying type of data they manipulate:
class IntContainer
{
This is a solution for any types of classes that can round-trip through a stringstream
, and such conversion is the right way to convert between types. It isn't efficient at all:
struct BaseContainer {
protected:
boost::any data;
std::function< std::string( boost::any const& ) > toString;
virtual void setDataAny( boost::any x, std::function< std::string( boost::any const& ) > convert ) {
data = x;
toString = convert;
}
public:
virtual boost::any getDataAny() const {
return data;
}
template
void setData( T const& t ) {
setDataAny( boost::any(t), []( boost::any const& a )->std::string {
std::string retval;
std::stringstream ss;
try
{
ss << boost::any_cast< T >(a);
ss >> retval;
return retval;
} catch(const boost::bad_any_cast &) {
return retval;
}
});
};
template
struct TypedContainer:BaseContainer {
public:
T getData() const {
T retval;
try {
retval = boost::any_cast(getDataAny());
return retval;
} catch(const boost::bad_any_cast &) {
std::string str = toString( getDataAny() );
std::stringstream ss;
ss << str;
ss >> retval;
return retval;
}
}
};
with fewer types, you could do something similar, so long as you have conversion functions between them.
Alternatively, if you like exceptions, you could throw.
Alternatively, you could use boost::variant
s, which do no conversions, but work from a finite list of types (they are basically tagged union
s that support more types than C++03 lets union
do, and with some nice semantics on assign/copy/etc).