I have an app that started life for iOS 5 and has been updated ever since. For iOS 7 I have switched over to using an Asset Catalog for all the resources, which is nice and appe
When an asset catalog is compiled for iOS 6 and lower, the images are put in the root of the app bundle, as if you were just copying them the old way. When this happens, Apple names the images according to the asset name, rather than the filename, which means we can still use +[UIImage imageNamed:]
to get the assets on iOS 6 and lower.
This is true for the App Icon asset, when we have the following icons set in our asset catalog:
They become compiled like so:
As iOS 6 is still iOS 6, these files must be referenced in the Info.plist, otherwise the existing system wouldn't work. Looking in the compiled Info.plist for this test app, you see that Xcode has added CFBundleIconFiles
for us and so we don't need to.
I have uploaded the test project I used to github.com/danielctull-tests/AssetTest.