How to implement a Cocoa-based Adobe Photoshop plugin

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暖寄归人
暖寄归人 2021-02-09 00:32

Cocoa used to work on CS3 with the trick of putting a Cocoa bundle inside the main Carbon plugin bundle, loading it from Carbon and issuing a NSApplicationLoad(). That\'s becaus

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  •  走了就别回头了
    2021-02-09 00:55

    CS2 will load PowerPC Mach-O code as readily as CS3/CS4. Has anyone tested this Cocoa approach in CS2?

    Currently I use Carbon for CS2/CS3/CS4 as this is guaranteed to work everywhere the plugin loads; and Cocoa for CS5 of course, whether 32 or 64 bit.

    Chris Cox isn't optimistic about Cocoa working in anything other than CS5: http://forums.adobe.com/message/3256555#3256555

    So what's the real deal here? It's pretty hard to ignore advice from the horse's mouth.

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