tl;dr: What\'s wrong with my Cur
(currency) structure?
tl;dr 2: Read the rest of the question please, before giving an
I'm not sure why you're shrugging off J Trana's answer as irrelevant. Why don't you try it yourself? The same example works with your struct too. You just need to add a couple extra iterations because you're using a double instead of a float, which gives you a bit more precision. Just delays the problem, doesn't get rid of it.
Proof:
class Program
{
static void Main(string[] args)
{
Currency currencyAccumulator = new Currency(0.00);
double doubleAccumulator = 0.00f;
float floatAccumulator = 0.01f;
Currency currencyIncrement = new Currency(0.01);
double doubleIncrement = 0.01;
float floatIncrement = 0.01f;
for(int i=0; i<100000000; ++i)
{
currencyAccumulator += currencyIncrement;
doubleAccumulator += doubleIncrement;
floatAccumulator += floatIncrement;
}
Console.WriteLine("Currency: {0}", currencyAccumulator);
Console.WriteLine("Double: {0}", doubleAccumulator);
Console.WriteLine("Float: {0}", floatAccumulator);
Console.ReadLine();
}
}
struct Currency
{
private const double EPSILON = 0.00005;
public Currency(double value) { this.value = value; }
private double value;
public static Currency operator +(Currency a, Currency b) { return new Currency(a.value + b.value); }
public static Currency operator -(Currency a, Currency b) { return new Currency(a.value - b.value); }
public static Currency operator *(Currency a, double factor) { return new Currency(a.value * factor); }
public static Currency operator *(double factor, Currency a) { return new Currency(a.value * factor); }
public static Currency operator /(Currency a, double factor) { return new Currency(a.value / factor); }
public static Currency operator /(double factor, Currency a) { return new Currency(a.value / factor); }
public static explicit operator double(Currency c) { return System.Math.Round(c.value, 4); }
public static implicit operator Currency(double d) { return new Currency(d); }
public static bool operator <(Currency a, Currency b) { return (a.value - b.value) < -EPSILON; }
public static bool operator >(Currency a, Currency b) { return (a.value - b.value) > +EPSILON; }
public static bool operator <=(Currency a, Currency b) { return (a.value - b.value) <= +EPSILON; }
public static bool operator >=(Currency a, Currency b) { return (a.value - b.value) >= -EPSILON; }
public static bool operator !=(Currency a, Currency b) { return Math.Abs(a.value - b.value) <= EPSILON; }
public static bool operator ==(Currency a, Currency b) { return Math.Abs(a.value - b.value) > EPSILON; }
public bool Equals(Currency other) { return this == other; }
public override int GetHashCode() { return ((double)this).GetHashCode(); }
public override bool Equals(object other) { return other is Currency && this.Equals((Currency)other); }
public override string ToString() { return this.value.ToString("C4"); }
}
Result:
Currency: $1,000,000.0008
Double: 1000000.00077928
Float: 262144
We're only up to .08 cents, but eventually that'll add up.
Your edit:
static void Main(string[] args)
{
Currency c = 1.00;
c /= 100000;
c *= 100000;
Console.WriteLine(c);
Console.ReadLine();
}
}
struct Currency
{
private const double EPS = 0.00005;
private double val;
public Currency(double val) { this.val = Math.Round(val, 4); }
public static Currency operator +(Currency a, Currency b) { return new Currency(a.val + b.val); }
public static Currency operator -(Currency a, Currency b) { return new Currency(a.val - b.val); }
public static Currency operator *(Currency a, double factor) { return new Currency(a.val * factor); }
public static Currency operator *(double factor, Currency a) { return new Currency(a.val * factor); }
public static Currency operator /(Currency a, double factor) { return new Currency(a.val / factor); }
public static Currency operator /(double factor, Currency a) { return new Currency(a.val / factor); }
public static explicit operator double(Currency c) { return Math.Round(c.val, 4); }
public static implicit operator Currency(double d) { return new Currency(d); }
public static bool operator <(Currency a, Currency b) { return (a.val - b.val) < -EPS; }
public static bool operator >(Currency a, Currency b) { return (a.val - b.val) > +EPS; }
public static bool operator <=(Currency a, Currency b) { return (a.val - b.val) <= +EPS; }
public static bool operator >=(Currency a, Currency b) { return (a.val - b.val) >= -EPS; }
public static bool operator !=(Currency a, Currency b) { return Math.Abs(a.val - b.val) < EPS; }
public static bool operator ==(Currency a, Currency b) { return Math.Abs(a.val - b.val) > EPS; }
public bool Equals(Currency other) { return this == other; }
public override int GetHashCode() { return ((double)this).GetHashCode(); }
public override bool Equals(object o) { return o is Currency && this.Equals((Currency)o); }
public override string ToString() { return this.val.ToString("C4"); }
}
Prints $0.