I\'ve been playing with the SCNNode object for a while now and I\'m lost with the Pivot. How can I change the pivot of a SCNNode (SCNBox as a bar) and place the pivot on one of
On the pivot topic:
Just in case you do not have dimensions for your geometry/node something like this might help (especially for SCNText).
var minVec = SCNVector3Zero
var maxVec = SCNVector3Zero
if node.getBoundingBoxMin(&minVec, max: &maxVec) {
let bound = SCNVector3(x: maxVec.x - minVec.x,
y: maxVec.y - minVec.y,
z: maxVec.z - minVec.z)
node.pivot = SCNMatrix4MakeTranslation(bound.x / 2,
bound.y / 2,
bound.z / 2)
}