The documentation for SCNMaterialProperty.contents states that it is an animatable property and indeed I can perform a crossfade between two colors. However I’m unable to crossf
From my own testing, it doesn't look like this property is actually animatable when texture values are involved (rather than solid color values). Either that's a bug in SceneKit (i.e. it's intended to be animatable but that's not working) or it's a bug in Apple's docs (i.e. it's not intended to be animatable but they say it is). Either way, you should file that bug so you get notified when Apple fixes it.
(It also doesn't look like this is a tvOS-specific issue -- I see it on OS X as well.)
I can understand why animated texture transitions might not be there... from a GL/Metal perspective, that requires binding an extra texture unit and having two texture lookups per pixel (instead of one) during the transition.
I can think of a couple of decent potential workarounds:
Use a shader modifier. Write a GLSL(ish) snippet that looks something like this:
uniform sampler2D otherTexture;
uniform float fadeFactor;
#pragma body
vec4 otherTexel = texture2D(otherTexture, _surface.diffuseTexcoord);
_surface.diffuse = mix(_surface.diffuse, otherTexel, fadeFactor);
Set it on the material you want to animate using the SCNShaderModifierEntryPointSurface
entry point. Then use setValue:forKey:
to associate a SCNMaterialProperty
with the otherTexture
and a CABasicAnimation
to animate the fadeFactor
from 0 to 1.
Use something more animated (like a SpriteKit scene) as your material property contents, and animate that to perform the transition. (As a bonus, when you do it this way, you can use other transition styles.)