I am working on a project about remote control, send conrdinate x and y of cursor from client to server.
But
robot.mouseMove(x,y);
wi
Take a look in this example that I wrote. You can improve this to simulate what Joey said. I wrote it very fast and there are lots of things that can be improved (algorithm and class design). Note that I only deal with left to right movements.
import java.awt.AWTException;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.Robot;
public class MouseMoving {
public static void main(String[] args) {
new MouseMoving().execute();
}
public void execute() {
new Thread( new MouseMoveThread( 100, 50, 50, 10 ) ).start();
}
private class MouseMoveThread implements Runnable {
private Robot robot;
private int startX;
private int startY;
private int currentX;
private int currentY;
private int xAmount;
private int yAmount;
private int xAmountPerIteration;
private int yAmountPerIteration;
private int numberOfIterations;
private long timeToSleep;
public MouseMoveThread( int xAmount, int yAmount,
int numberOfIterations, long timeToSleep ) {
this.xAmount = xAmount;
this.yAmount = yAmount;
this.numberOfIterations = numberOfIterations;
this.timeToSleep = timeToSleep;
try {
robot = new Robot();
Point startLocation = MouseInfo.getPointerInfo().getLocation();
startX = startLocation.x;
startY = startLocation.y;
} catch ( AWTException exc ) {
exc.printStackTrace();
}
}
@Override
public void run() {
currentX = startX;
currentY = startY;
xAmountPerIteration = xAmount / numberOfIterations;
yAmountPerIteration = yAmount / numberOfIterations;
while ( currentX < startX + xAmount &&
currentY < startY + yAmount ) {
currentX += xAmountPerIteration;
currentY += yAmountPerIteration;
robot.mouseMove( currentX, currentY );
try {
Thread.sleep( timeToSleep );
} catch ( InterruptedException exc ) {
exc.printStackTrace();
}
}
}
}
}